8th Ed. Second Atempt 1500 PTS Lizardmen

Discussion in 'Lizardmen Army Lists' started by gingerdrew, Jan 3, 2014.

  1. gingerdrew
    Skink

    gingerdrew New Member

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    Hi Guys and a Happy New Year!!!
    I'm still very new to fantasy after 40k so would like a little advice to my new army.

    Slann Mage
    Level 4, Harmonic convergence, Battle Standard, Channelling Staff
    Thinking of death

    Skink priest
    Level 2 Heavens, Dispel Scroll

    Scar Vet
    Cold One, Great Weapon, Light Armour, shield, Dragonhelm, Dawnstone

    20 Saurus Warriors
    Spear, Shield, Champion, Musician, Standard Bearer

    10 Skink skirmishers
    Javelin, Shield

    10 Skink skirmishers
    Javelin, Shield

    10 Skink skirmishers
    Javelin, Shield

    Bastiladon
    Solar Engine

    6 Skink Chameleons

    1 Salamander
    Extra handler

    1 Salamander
    Extra handler

    All in at 1500 pts
    P.S How do you upload pictures
     
  2. Ondjage
    Razordon

    Ondjage Member

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    Great list!

    Drop the shield though, your scar vet is at maximum armour without it (1+).

    How do you plan on protecting your slann? He is also pretty expensive for 1500 points, I would consider slimming him a bit, and get some more saurus for your rather small saurus block. I would personally consider moving the BSB to the scar vet - but thats a matter of preference.

    You have alot of magic - maybe remove the skink or reduce him to level 1?

    All in all I think you have come up with a solid list.
     
  3. Zee Deveel
    Skink

    Zee Deveel New Member

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    Yeah drop the Priest or make him lvl 1 and Beasts is probably more useful. I'd probably lose him altogether though, lvl 2 Priest with a scroll is almost 10% of your points. If you drop him and a unit of Skinks you can pick up 14 Temple Guard to make a 6 x 3 unbreakable unit with your Slann.

    Also finding a way to squeeze Wandering Deliberations in might be good. Keeps all your casting values low so you can rattle off tonnes of spells with only a small chance of miscast. Maybe drop BSB? LD9 Coldblooded is very strong already.
     
  4. Zwuppie
    Razordon

    Zwuppie Member

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    Looks like a quite solid list..

    Not sure if a slann without templeguard will survive at all! Primary target, especially when walking without templeguard!
    10 guards would be enough i think!

    Cowboy with great weapon is nice, but Str 6 is enough mostly! think about the set-up: Sword of might, charmed shield, dawnstone, CO, light armour 4 attacks (at initiative) with str 6 instead of ASL with one strength more! only a few points more expensive!
     
  5. gingerdrew
    Skink

    gingerdrew New Member

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    Thanks guys for some really good info...
    I can take only 375 on Slann for this game type and was thinking of taking the advice for the wandering deliberation.

    For 375 I can take Wandering Deliberation and harmonic with channelling staff ??????
    I will also drop the priest and skinks to gain 12 temple guard with musician and bearer.

    As for the cowboy, would sword of striking not be better and drop helm for charmed shield???
    If so that leaves me 10 pts. maybe banner for temple guard?????

    Again thanks guys
     
  6. gingerdrew
    Skink

    gingerdrew New Member

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    Also I do have other models...
    Stegadon and Gor rok

    Just trying to keep the points down for my first game with Slann as this is what is really new to me....
     
  7. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    great list.

    just the right amount of blocks + chaff.

    if you can use your skinks effectively and not totally fluff magic rolls you'll do well.

    certain match ups will really give you a hard time, but meh/shrug. it happens. just slann the shit out of everything.


    as mentioned drop the shield tho, already at 1+!
     
  8. gingerdrew
    Skink

    gingerdrew New Member

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    Right guys here it is....Final list for Saturday.
    I've had to paly around with my cowboy to make it all work..

    Slann
    Wandering deliberations, Harmonic convergence, Channelling Staff

    Scar Vet
    CO, LA, Sword of Striking, Dragonhelm

    20 Saurus Warriors
    shield, Spear, musician, Bearer

    10 skinks skirmishers
    Jav and Shield

    10 skinks skirmishers
    Jav and Shield

    14 Temple Guard
    Musician, Bearer

    6 Chameleons

    Bastiladon
    Solar Engine

    1 salamander
    Extra Handler

    1 salamander
    Extra Handler

    Again Thanks.
     
  9. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    14 temple guard seems like a waste to me but /shrug maybe i'm wrong. just seems like a 200 point bunker, nothing more nothing less. you wont want to get it into combat unless you're able to pick and choose the combat very carefully, and on foot its doubtful that you will. 14 temple guard will mince lots of normal infantry but any reasonably sized block of anything decent will chop it up with few issues.

    leave a unit of skinks hanging around so you can bounce the slann in and out of it if you're worried about cannons.

    sword of striking is wasted if you don't need the shield in CC. if you're at 1+ without shield in CC than just run a great weapon and get a dawnstone in there. if you don't have the points for a dawnstone luckstone is good in a pinch.

    1 up rerollable saves are brokenly good, and a scar vet is going to hit last against anything that matters anyways.
     
  10. gingerdrew
    Skink

    gingerdrew New Member

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    Decisions, decisions, decisions!!

    Your right on temple guard as it does take up a lot of points to protect my toad.
    The skink idea was my first plan. And dropping the dawnstone was a bad move to make the temple guard.
     
  11. Zee Deveel
    Skink

    Zee Deveel New Member

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    How is an effectively 18 unit size TG unit going to be any less effective than 20 Sauruses? You have 1 less static CR which is made up for by more killing power in higher S and WS, 2 less supporting attacks from the Slann which are made up by having extra frontage. The unit costs less, provides a bunker for your Slann, is immunte to psychology, stubborn and causes fear. What's not to like?

    For the cost of an additional rank of TG for 1 more static CR and a few more ablatives you could have a Salamander.
     
  12. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    because to get all those nice special rules the slann has to be in it.

    you want your slann to be casting, in an 18 unit of tg you risk losing 40% of the unit on a bad miscast. on top of that, if you do get them into combat you run the risk of losing the slann.

    larger blocks of temple guard are less risky because its unlikely that unit will ever break, and you have enough bodies to absorb a miscast if you have to.

    if you dont have the slann in them, then they are only moderately more killer than saurus, and are a redundant choice because you already have saurus to do the same thing and you can spend your special points on something else.
     
  13. Zee Deveel
    Skink

    Zee Deveel New Member

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    Wandering Deliberations Slann so miscast is unlikely.
     
  14. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    fair enough.
     

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