Unnamed2400 Pts - Lizardmen Army 1 Slann Mage-Priest General; 1 Discipline; Magic Level 4; Lore of Shadow # Focus of Mystery Dispel Scroll 1 Slann Mage-Priest 1 Discipline; Magic Level 4; Lore of Shadow; Battle Standard # Focused Rumination 10 Skink Skirmishers Blowpipe 10 Skink Skirmishers Blowpipe 37 Skinks Javelin; Shield; Musician 3 Kroxigors 34 Saurus Warriors Shield; Musician 1 Champion 3 Terradon Riders Javelin 3 Terradon Riders Javelin 3 Terradon Riders Javelin 3 Salamander Hunting Packs 9 Skink Handlers 2 Razordon Hunting Packs 6 Skink Handlers 1 Razordon Hunting Packs 3 Skink Handlers 25 Skinks Javelin; Shield; Musician 10 Skinks Javelin; Shield; Total Army Cost: 2399.0
Any reason why you have gone with double shadow rather than more conventional light/shadow or death/shadow? Do you not think the two slann will basically do the same job?
ofc but one Miasma my oponent can stop it 2 miasma ? and than 2 pits ? or 2-d3 To or Str and than my saurus or skroxies fight like chaos warriors? thats why i have 2 slans , to maximize the posibility to cast the spells (twice if i can)
Yes but unless getting good magic phase only going to get one of the really good spells off. Obviously same problem with any type of double level4. Would suggest combo with death or life. Dwellers on enfeebled is a win. Would swap razordons for more salamanders. With withering they are a win. Biggest problem I think with the list is lack of kill, only threat is the two combat blocks which doesn't give you many options to hide the slanns. Maybe another block saurus