8th Ed. Shooting list at 2,5k

Discussion in 'Lizardmen Army Lists' started by Shaynoor, Aug 12, 2013.

  1. Shaynoor
    Skink

    Shaynoor New Member

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    2500pt Lizardmen


    Lords
    Slann Mage-Priest
    Battle Standard Bearer, Channelling Staff, Focus of Mystery, Harmonic Convergence, High Magic

    Heroes
    Skink Chief
    Enhanced Shield, Dragonbane Gem, Fencer's Blades, Light Armour, Ripperdactyl

    Skink Priest
    Cube of Darkness, Lore of Beasts

    Skink Priest
    Dispel Scroll, Lore of Beasts

    Core
    30 x Saurus Warriors
    Musician, Standard Bearer

    3 x 10 Skink cohorts
    w. poison attacks

    10 Skink Skirmishers

    Special
    Bastiladon
    Solar engine

    5 x Chameleon Skinks

    20 x Temple Guard
    Musician, Standard Bearer

    3 Terradon riders
    w. fire bolas

    Rare
    Ancient Stegadon
    Sharpened Horns

    1 x Razordon

    2 x Razordon

    1 x Salamander
    w. Additional Handler


    Plan is to have bastiladon and 1 razordon on the left flank and the other two razordons on the right flank. By doing so, i have protected the center of the army against chaff units with my supposed "defense" units. Additional, they can cover much of the battlefield with minimum 24" shooting range.

    My priests go into cohort units, giving my Slann further "magic range", they both have beast!

    The Chief can fly around and potentially flank and hold weaker units. Fencers blade and tough armor should give him decent survivability against most str 3-4 units. And at I 6 + a frenzied Ripper, I might even get win combat res.

    Skirmishers, Chameleons and terradons with bolas will go warmachine hunting!

    Stegadon and the salamander, can hopefully soften up some units, before going al out with my saurus and templeguards! - Using "walk between worlds" on my stegadon may even give my enemy an unpleasant surprise.

    For my core, I chose to upgrade skinks to have poison combat attacks. If they get charged by monsters, they will have two rounds of poison, before potentially breaking. (Stand and shoot + combat)

    I dont really know if I should skip something and give my TG and Slan magic banners though... Any Ideas of what I could cut down? - I think it is an "defensive" aggresive list. Shooting everything up, before engaging in combat with beast buffed units is what I want to achieve!

    Hope you will give me some feedback :)
     

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