8th Ed. Skink army viable? or no?

Discussion in 'Lizardmen Discussion' started by Forsak3n_Oldblood, Feb 20, 2011.

  1. Forsak3n_Oldblood
    Skink

    Forsak3n_Oldblood New Member

    Messages:
    36
    Likes Received:
    3
    Trophy Points:
    0
    I've been thinking of making an all skink army similar to the NG themed O&G army i have(many due to so many people picking them up cause of the new release) and am wondering how they will fair.

    would several blocks of cohorts(40ish) with a few kroxigors in each, maybe a couple skirmishers a steg and some sallies be enough? ive looked around the forums and couldnt really find any all skink builds at 2k or higher.

    any had any luck with them?
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

    Messages:
    3,158
    Likes Received:
    87
    Trophy Points:
    48
  3. The Hunted
    Carnasaur

    The Hunted Active Member

    Messages:
    1,011
    Likes Received:
    137
    Trophy Points:
    38
  4. ShasOFish
    Skink

    ShasOFish New Member

    Messages:
    22
    Likes Received:
    0
    Trophy Points:
    0

    Ah, my ego loves a good petting. :D

    I have to echo The Hunted's views on the Skrox units; with the way combat works, any gains made by the Kroxigors will be outweighed by the losses taken by the skinks. It's a useful unit for flanking, but there are better units (Chameleons, Skink Skirmishers and Terradons).

    It really all depends on the sort of maneuverability you want; skirmishers have the free reform, allowing you a very flexible field of fire. On the other hand, the skink's movement rate lets the cohorts get a good view into their (starting) flanks, and even get into the rear half of where they started (just barely, but that's more than almost all other infantry can do).

    Beyond that, go with the advice that has been given before. The Priests of the forum have spent many a long night consulting the stars as to how to best field their skinks.
     

Share This Page