8th Ed. skink madness + minders

Discussion in 'Lizardmen Army Lists' started by padleyfm, Dec 19, 2013.

  1. padleyfm
    Jungle Swarm

    padleyfm New Member

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    Hi all I will be attending a 2400 GT end of Jan I'm after feed back on the following list

    Over all I'm very happy with this list fits my play style and have to be honest I think this is one of the more competitive ways to play now

    Basic comp for tournament max 12 power dice a turn
    No special characters
    Death and shadow max 5 dice a spell
    Max 450 a unit including command magic banners exc
    Max 90 shooting ranked units with range weapons 12" or less do not count
    Max 2same warmachines

    Lizards 2400 fin

    Slann Mage-Priest: Harmonic Convergence; Channelling Staff; Lore of Death; Battle Standard.

    Saurus Oldblood: Dawnstone; The Other Trickster's Shard; Charmed Shield; Cold One; Great Weapon; Light armour.

    Saurus Scar-Veteran: The Sacred Stegadon Helm of Itza; Dragonbane Gem; Cold One; Great Weapon; Light armour.

    Saurus Scar-Veteran: Dragonhelm; Luckstone; Cold One; Great Weapon; Light armour.

    Saurus Scar-Veteran: Gambler's Armour; Cold One; Great Weapon.

    Skink Priest: Dispel Scroll.

    Skink Priest: Cube of Darkness.

    10 Skink Skirmishers: blowpipes
    10 Skink Skirmishers: Lustrian javelin; Shield
    10 Skink Skirmishers: Lustrian javelin; Shield.
    20 Skink Cohort: Musician.
    20 Skink Cohort: Musician.
    20 Skink Cohort: Musician.
    19 Skink Cohort: Musician.

    3 Terradon Riders
    3 Terradon Riders
    5 Chameleon Skinks
    5 Chameleon Skinks
    5 Chameleon Skinks

    1 Salamander Hunting Pack
    1 Salamander Hunting Pack

    2,399 points
     
  2. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    What's your plan for armor? Seeing a lot of 1+ saves isn't out of the question with how popular woc is.
     
  3. padleyfm
    Jungle Swarm

    padleyfm New Member

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    Sorry should have put an overview down ha!

    My plann for 1+ saves is to tag team 2vets or even a vet and the oldblood thay are more than able to take 1+ cav out the vets are all 1+ saves with 4 s7 attacks each with PF so plenty of wounds but the best thing is only 4 knights (each vet) would be attacking them back if I get the charge it's easy picking and tbh as a lizard should be picking the fights anyway

    Against monster cav with a 1+ crushers basically I would have to get either a soalblight or a couple of iceshards on the unit to garrente victory because without it's a bit in there favor

    Armour wise only thing I think I'll struggle with would be the steam tank everything else should be able to deal with if played smart

    But the main aim of the game is to use all the skink to control the movement phase not letting charges go so I can pick the fights for the vets and oldblood. Skink, salamanders and terradons will be chipping away at all enemy units that thay can plenty of poison in this list

    Chamo skink there target will bepend on the game I'm in tbh but go after key targets is the main plan

    Slann is on death to pick out scary heroes or even unit champs to stop challenging the vets out and to get rid of the bsb if able.

    The 2 priests are for the ability to shut down 2 magic phases and extra channels always helpfull

    Hope this helps
     

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