in my opinion skink scrimisher can be used to do everything. they can kill heavy armored troops( poison) light troops, they can be used as screeners and war machine hunting does anyone agree? ps sorry for bad grammar, from norway
Did I miss something? Since when are poisoned shots good against heavily armored troops? I shoot 12 shots at a unit of 5 Dragon Princes or wtv, I get 2 sixes, they auto wound, then the princes ignore both wounds on a 2+. Poison is stopped by armor... i.e. skinks with poison look stupid against anything with reasonable armor.
i agree - i've only played 2 games against Dwarves and WOC, and the skirmishers got decimated both times, maybe getting 1 kill each game. If they were lucky, which they weren't. Much better results with Sallies.
they are indeed awesome units, but to say that they are good against armour is plain wrong. they are good against high TOUGHNESS troops though. like warmachines. also they are very fast and cheap and i think they are our best redirectors. and screening, dont forget screening that said they can not do everything. a 2k+ army that tries to rely only on fast units such as skinks will have very little success. in games of 1k and below though you can probably do very well if you leave the block infantry at home.
all it does is automatically wound meaning you dont have to then roll to wound...but all wounds by the skinks on other models allow armour saves due to the strength of them
so the shoots autohits on all 6s on to wound to roll? im a lucky one and it help when you can toss over 30 dices at the same time
page 73 in the rulebook. it is fairly clear to me... when rolling to hit, and you score a 6, that attack automatically wounds. saves are taken as normal. exceptions are listed as well. never mind what we say here, read the rules first. even i am wrong on occasion when it comes to rules questions, but most often the answer is in the BRB if you read it carefully
To settle the confusion: Jungle Poison auto-wounds when you roll a six to hit. You still roll for armor and ward saves. If it helps, think of it as "skipping the strength vs. toughness roll". Nothing else changes. Also, it only works in ranged combat. Not hand to hand. EDIT: So, yeah, what Tsunami said