8th Ed. Skink Scrimisher, best unit ever?

Discussion in 'Lizardmen Tactics' started by Bronzebeard, Jan 10, 2012.

  1. Bronzebeard
    Jungle Swarm

    Bronzebeard New Member

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    in my opinion skink scrimisher can be used to do everything. they
    can kill heavy armored troops( poison) light troops, they can be
    used as screeners and war machine hunting

    does anyone agree?

    ps sorry for bad grammar, from norway :p
     
  2. n810
    Slann

    n810 First Spawning

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    Ehhh they where a little better last edition when core skinks could all scout.
     
  3. wbarobinson
    Saurus

    wbarobinson New Member

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    Did I miss something? Since when are poisoned shots good against heavily armored troops? I shoot 12 shots at a unit of 5 Dragon Princes or wtv, I get 2 sixes, they auto wound, then the princes ignore both wounds on a 2+. Poison is stopped by armor... i.e. skinks with poison look stupid against anything with reasonable armor.
     
  4. sevensevensare49
    Kroxigor

    sevensevensare49 Member

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    i agree - i've only played 2 games against Dwarves and WOC, and the skirmishers got decimated both times, maybe getting 1 kill each game. If they were lucky, which they weren't. Much better results with Sallies.
     
  5. Lord Tsunami
    Salamander

    Lord Tsunami Member

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    they are indeed awesome units, but to say that they are good against armour is plain wrong. they are good against high TOUGHNESS troops though. like warmachines. also they are very fast and cheap and i think they are our best redirectors. and screening, dont forget screening :)

    that said they can not do everything. a 2k+ army that tries to rely only on fast units such as skinks will have very little success. in games of 1k and below though you can probably do very well if you leave the block infantry at home.
     
  6. Bronzebeard
    Jungle Swarm

    Bronzebeard New Member

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    have i missed a rule against poison? doesnt it ignore armorsaves?
     
  7. Lord Tsunami
    Salamander

    Lord Tsunami Member

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  8. thenick
    Skink

    thenick New Member

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    all it does is automatically wound meaning you dont have to then roll to wound...but all wounds by the skinks on other models allow armour saves due to the strength of them
     
  9. Old Mossy
    Bastiladon

    Old Mossy Active Member

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    ... sounds like your opponents are gonna be pissed. Player beware, though.
     
  10. Bronzebeard
    Jungle Swarm

    Bronzebeard New Member

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    so the shoots autohits on all 6s on to wound to roll? im a lucky one and it help when you can toss over 30 dices at the same time :p
     
  11. Lord Tsunami
    Salamander

    Lord Tsunami Member

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    please read the rulebook. i think that would help tbh...
     
  12. Bronzebeard
    Jungle Swarm

    Bronzebeard New Member

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    i have been reading it, but you all say different things!!
     
  13. Lord Tsunami
    Salamander

    Lord Tsunami Member

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    page 73 in the rulebook. it is fairly clear to me...

    when rolling to hit, and you score a 6, that attack automatically wounds. saves are taken as normal. exceptions are listed as well. never mind what we say here, read the rules first. even i am wrong on occasion when it comes to rules questions, but most often the answer is in the BRB if you read it carefully ;)
     
  14. Bush_Craft
    Skink

    Bush_Craft New Member

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    To settle the confusion:

    Jungle Poison auto-wounds when you roll a six to hit. You still roll for armor and ward saves. If it helps, think of it as "skipping the strength vs. toughness roll". Nothing else changes. Also, it only works in ranged combat. Not hand to hand.

    EDIT: So, yeah, what Tsunami said :D
     

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