This list is for a tournament in mind and mainly based off the models i have to hand. The comp is no cupped hands and 0-3 salamander models. Rulespack:http://warhammer.org.uk/phpBB/viewto...p?f=13&t=97668 Shadow slann, BSB, loremaster, +1PD, Dispel Scroll (not sure on whether to keep scroll or use banehead + feedback scroll?) Mounted Scar Vet, Sword of Striking, Charmed Shield, Dawnstone, light armour (could upgrade to oldblood to be able to afford second priest/chief which mean i get more useout of the lore attribute) Mounted Scar Vet, great weapon, light armour, Dragonhelm, Amulet of Itzl, Firefly Venom (would maybe change one scarvet to have stubborn crown so he can run off alone) Priest, cube of darkness 9x10 Skirmishing Skinks 5 Chameleons 5 Chameleons 10 Chameleons 3 Terradons 2 Salamanders 1 Salamander 1 Razordon 1 Razordon
This looks a lot like what I've been tinkering with. However I'm completely new so it may well be useless. How do you plan to keep the slann alive? And, what's the plan with the saurus heroes?
I would drop the razordons and take some temple guard. I would also upgrade the vet to an old blood. Then take an additional priest and give him the dispell scroll. Take the banehead and feedback scroll on the slann. Another option on the new priest is to take the forbidden rod and the opal amulet. This will give him a chance to survive the rod. This works really well when I use it.
Hello, I'd deploy Chamelon skinks in more even formations like 7 7 6. a 10 man squad is hard to hide and place it nicely somewhere behind the enemy, whereas a squad of 6 or 7 is ideal Other than that, it looks pretty solid, but You lack of some hitting power like Kroxigors, or an anvil unit to hold something so the scar vets can kill it.