Hi everyone,
Played my first game with lizards yesterday (and only the 3rd game of WHFB) and I have a few questions surrounding skink skirmishers and chameleon shooting..
When marching or moving normally and shooting do the skirmishers and chamo's suffer the usual -1 to hit penalty? Is this -1 on marching and moving or are the penalties different for each?
If the target unit is further than 6" away, do they suffer a further -1 penalty for longer range? (as it's over half the range of the blowpipe)
Finally, when shooting with poison, rolling 6s to hit does auto-wound doesn't it? I thought it did but we had a bit of a query over it and the BRB doesn't seem especially clear about whether armour or ward saves are allowed...
Thanks for looking (and hopefully clarifying a couple of things)!
Played my first game with lizards yesterday (and only the 3rd game of WHFB) and I have a few questions surrounding skink skirmishers and chameleon shooting..
When marching or moving normally and shooting do the skirmishers and chamo's suffer the usual -1 to hit penalty? Is this -1 on marching and moving or are the penalties different for each?
If the target unit is further than 6" away, do they suffer a further -1 penalty for longer range? (as it's over half the range of the blowpipe)
Finally, when shooting with poison, rolling 6s to hit does auto-wound doesn't it? I thought it did but we had a bit of a query over it and the BRB doesn't seem especially clear about whether armour or ward saves are allowed...
Thanks for looking (and hopefully clarifying a couple of things)!