im new to lizardmen n im lookin at makin a 2000 pts army list atm n i am wondering wether its worth taking skink & kroxigor units for my core units, i was thinking 24 skinks n 3 kroxigors per unit... wot u guys think?
I personally don't like using them.. I rather take 3 Kroxigors without skinks than take the skinks with them. Having those skinks with Kroxigors feels like a handicap rather than a bonus.
Most of the time Skinks ain't that great in combat.. You have to rely on your kroxigor to get something down.. 12 Str 6 attacks should do the trick tho..but it is 285 points for a unit that only can get something off with a charge in a flank..I'd rather get 6 Swarms or 5 Kroxigors than to drag those skinks with me. It's personal experience.. others might like it. I just use my Skirmishers to screen them like I do with my whole army.
I'd take a unit of 12 skinks with 1, it grants them immunity to fear, causing fear etc. but the unit is really just for flanking and the kroxigor can get a few kills
I'm going to fool around with a couple blocks of 16 and 2 kroxis with full command. but thinking of having those as the 'core' units for a skink only army sometime. throw some terradons, skirmishers, chameleons and stegas around. could be fun... at worse, I'll have some scratch built full command skinks. nobody expects a skink command squad!
thats wot i as thinking, im thinking 24 skints and 3 kroxigors with full command... lets face it, if that charges a unit of urm lets say chaos warriors... 12! strength 6 attacks hittin on 4s wounding on 2s its gonna kill somit! surely
gets me a question actually. all the pictures show the skinks going 'past' the kroxigor to surround them. do you have to do that? or could you have a six wide thing of skinks, three kroxis, then 3 more rows of skinks behind him. (... 6X6... yikes.) those eight wide units look absurdly huge otherwise
I usually felt anything over 6 wide was typically overkill... then again, that'd be 160 MM. most forces are... 100 mm if regular sized. 125 if 'large' like chaos or saurus. might have a skink hanging off the edge with no one to fight. not that you'd really miss that one attack. but hey, if it works for ya ^^
innit, as long as the kroxigors get in jobs a gooden im so glad someone else is using skins n kroxigors everywhere iv lookd on the internet says that there not worth it
oh, I suspect they're not worth it. but it'll be a cool looking army. Anceint stego priest, priest w/ cloak of feathers. maybe a skink BSB with skaven pelt in one of those skrox blocks. stega and terra and chameleons oh my! Will move quick, and die quicker but looks like fun =D
true, and razordons for amusement. =D will eventually have a saurus block style army with a slann and the pack of skinks crazyness army for fun. but thinking of slowly collecting around 10K points. eventually.
Overall trying to make a dedicated combat unit out of skinks, no matter what you add to them, is folly. The skinks are free combat res for the enemy (quite a few enemies will hit them on 3s and wound on 2s). A unit of 3 Kroxigors can do MORE then a unit of 24 Skinks and 3 Kroxigors in almost all cases.
true. I'll probably end up just having some interesting looking blocks of skinks and just use the kroxi models sans skink target practice for enemies. and have a lotta javelin skirmishers available =P
I use a unit of 22 skinks with 2 kroxigors and full command. I deploy the skinks 5 wide. This unit costs almost exactly the same as 4 kroxigors on their own and has greater unit breaking potential. The skinks contribute alot of static ress, 3 ranks, standandard, and outnumber. It would be very hard for 2 kroxigors to get the 5 kills to make up that difference. And so far the skinks haven't really been a liability in cc. This unit is usually on flank duty or running paired up with a steg.