Aunshi said:Ok, no weapons. I forgot obsidian amulets
The channel combo is nothing for me, I tested it in 2 last games and had no more than 2 dices per game. The Forbidden rod will be better ( this is not magic damage for MR 2, or?) and more reliable, because my really bad rolling.
And magic? Your opinion?
My is Beast, or High with loans from Beast, Shadow and Life (I am playing list with steggies and carno).
Lizardmatt said:So rolling 36 dice, you only rolled a 5+ twice?
-Matt
Zwuppie said:I think a good set-up would be:
Slann w/ Ethereal, BSB, warbanner, MR(2) amulet, Dragonbane gem, Signatures loremaster..
Wyssan's wildform for +1 toughness, Earthblood for regeneration, if the enemy is flaming you have a better wardsave, and on a charge you have 3 combatresolution!
But i'm affraid it is very tricky to use against magic heavy armies..
Dreyer said:Zwuppie said:I think a good set-up would be:
Slann w/ Ethereal, BSB, warbanner, MR(2) amulet, Dragonbane gem, Signatures loremaster..
Wyssan's wildform for +1 toughness, Earthblood for regeneration, if the enemy is flaming you have a better wardsave, and on a charge you have 3 combatresolution!
But i'm affraid it is very tricky to use against magic heavy armies..
Earthblood regen is pretty useless for the slann seeing as he already has a 4 plus ward save
Lizardmatt said:Dreyer said:Zwuppie said:I think a good set-up would be:
Slann w/ Ethereal, BSB, warbanner, MR(2) amulet, Dragonbane gem, Signatures loremaster..
Wyssan's wildform for +1 toughness, Earthblood for regeneration, if the enemy is flaming you have a better wardsave, and on a charge you have 3 combatresolution!
But i'm affraid it is very tricky to use against magic heavy armies..
Earthblood regen is pretty useless for the slann seeing as he already has a 4 plus ward save
It heals him a wound when you cast it.
-Matt
Dreyer said:Lizardmatt said:Dreyer said:Earthblood regen is pretty useless for the slann seeing as he already has a 4 plus ward save
It heals him a wound when you cast it.
-Matt
I know, thats why I was talking about the regen part. You think its worth using dice on the spell just to gain a wound?
Edit: but since we are talking about making a fighting slann i guess we dont care too much about whether something is subpar or not
2edit: Feel like maybe my post could thought of as rude or dismissive. that is certainly not my intention.
Not anymore : you have to choose between regen or ward save. You cannot use both.Zwuppie said:When you cast earth blood you have a 4+ ward save en when you fail the spell you have your regeneration, thats why i shouls use it in this way! Just extra protection..