Hey, in last book was possible play slann, as fighty character with ethereal, crown, fencer blades, war banner and some buffy magic (beast, death) . What are you thinking now? Is this build playable, or was killed by new book.
I would say it's still valid, as long as you stay away from infantry units with a lot of static CR, to not go down from Unstable.
It is still playable, but the crown of command doesn't work anymore because the Slann is now unstable. You will need to ensure that he doesn't come into combat with a unit that has a good static combat res so that he doesn't crumble. With the BSB and warbanner, he will auto-win against things like monsters who have no magical attacks and no static res. Instead of the crown, consider taking the Egg of Quango to give you some more combat punch.
Yeah, ethereal slaan is still viable. I don't know if you need the fencers blades though. Most things can't hurt you at all, and characters are going to be hitting you on 4's, instead of 3's. Unless you're taking the blades for the +1 attack, and making your two attacks hit on 3's, but that seems wasteful. For ethereal, I'd take: Ethereal: (duh) BSB, Warbanner Egg of Quango MR2 talisman That leaves you with 50 more points of gear (arcane), you're T5 with 4+ ward, 2+ vs spells. I'd most likely go with the channel staff and channel power, and wandering deliberations.
Ok, no weapons. I forgot obsidian amulets The channel combo is nothing for me, I tested it in 2 last games and had no more than 2 dices per game. The Forbidden rod will be better ( this is not magic damage for MR 2, or?) and more reliable, because my really bad rolling. And magic? Your opinion? My is Beast, or High with loans from Beast, Shadow and Life (I am playing list with steggies and carno).
So rolling 36 dice, you only rolled a 5+ twice? Somehow, I'm not thinking that a 1 use D6 power dice is going to be better. If you're rolling is bad, take a power stone. It's auto 2 dice, doesn't hurt you, and you don't have to reveal it at the start of the magic phase. -Matt
Ondjage: Slanns discipline Harmonic convergence - 3 per phase, 2 phases (casting and dispel phase) in 1 turn, 6 turns in one game. Lizardmatt: Yes, I noted it, 2 in first game, 3 in second (best result ).
I think a good set-up would be: Slann w/ Ethereal, BSB, warbanner, MR(2) amulet, Dragonbane gem, Signatures loremaster.. Wyssan's wildform for +1 toughness, Earthblood for regeneration, if the enemy is flaming you have a better wardsave, and on a charge you have 3 combatresolution! But i'm affraid it is very tricky to use against magic heavy armies..
I know, thats why I was talking about the regen part. You think its worth using dice on the spell just to gain a wound? Edit: but since we are talking about making a fighting slann i guess we dont care too much about whether something is subpar or not 2edit: Feel like maybe my post could thought of as rude or dismissive. that is certainly not my intention.
I actually think Fencers Blades is a viable option. As your not taking expensive armour/ wardsave items it is one of the few ways you can up his survivability in combat, both by decreasing the chances an enemy character with a shiny magic toy will hit you and by significantly increasing the small chance of him causing a wound (2 attacks WS10 VS 1 attack WS2) It might not be great but even 1 CR can really help when your dealing with an unstable character (and lets face it, any slann deliberately running head first into combat is pretty unstable!). It's not essential and mainly reliant on what MR/Arcane item you wanted (if any) I also think Dragonbane gem can be a good buy, as many magic missiles are flaming, as are I believe most of the "magic cannons" around (Dwarf and Daemon ones at any rate) that get through your etherealness. This could be combined with Lichebone Pennant for example, which is also another way to slip some MR onto him if your not hell-bent on the Warbanner (though the warbanner is a great buy due to Unstable). Really a lot of options boil down to meta choices, if you fight a lot of: characters with magic weapons? - Fencers Blades flaming cannons/attacks/magic missiles? - Dragonbane Gem lore of Death? - Obsidian Amulet (or Lichebone pennant if using DBG) Finally, I think the most "combat efficient" way to field a slann is probably without Ethereal, in a TG block with the Skavenpelt Banner, Egg of Quango and whatever else you fancy. Throw in a cheap Oldblood/Scarvet or 2 and enjoy all those S5+ attacks the slann is "generating" via frenzy!
When you cast earth blood you have a 4+ ward save en when you fail the spell you have your regeneration, thats why i shouls use it in this way! Just extra protection..