7th Ed. Slann (lore of the beasts) + scar-vet tactick

Discussion in 'Lizardmen Tactics' started by Walgis, Apr 4, 2010.

  1. Walgis
    Ripperdactil

    Walgis New Member

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    i dont know if anybody talked about this, so im sorry if im reapeating this.

    i find this tactick quite nice:
    you take slan with the lore of beasts and a scar-vet with cold one hide. take some skink priest with you too, with or without a. stegadons.
    the main idea is to cast the bears anger on scar-vet. if succsefully cast scar-vet then has T7 (5 base +1 from spell +1 from cold one hide) A7 (4base+3 from spell) S7(5base +2 from spell). to cast this first of all you have to try and draw out allmost all dispell scrols and dispell dice (in that magic phase) this should be easy becouse yu can cast alot of spell with your slann becouse lore of beasts is quite cheap. scar-vet gains a tremendous power but is very slow, but i think this is worth it. with these stats he can kill infantry units quite easaly becouse he hits on 3+ allmost all the time and to wound 2+ while he would get wounded basicaly on sixes and he has 7 attakcs. thats awsome for me.

    my army list for this tactick is:
    Slann 4 discipines+ couped hands+10 TG with standar of sun
    scar-vet with hide of coldones
    2x skink priests with stegadons
    stegadon with chief with war-spear
    3x skink skirmishersx10

    in magic phase i would blast alot of magic and use bears anger on scar-vet. the wulfs hunt on stegadons (that spell makes them go another 2d6).
    going to try and flank with scar or stegadons.
    the batle should be over quick.
    what do you think?
     
  2. Sebulba
    Temple Guard

    Sebulba New Member

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    I think that having the charm of the jaguar warrior on the scarvet is a little bit better because you can fly him around. Even at str 7, T 7 you will be hard pressed to beat a full up unit of troops on your own. 7 attacks needing 3's to hit is just about 4 hits. Then, ignoring the odd 1 you roll, you kill 4 guys. 5 static combat rez will defeat you and, even though you might not run, you're stuck.

    And there's always the chance that your opponent waits for you to charge him into something and then scrolls your bear's anger.
     
  3. Walgis
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    Walgis New Member

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    if it gets scrolled you have T6 and armour save 1+ (5+ scaly skin+heavy armour+handwep with shield) still hard to kill. and in your turn you do the same as you did before shoot alot of magic and in the end cast the bears anger. so you could hold the enemy to get flanked quite easaly and do quite good damage in the same way.
     
  4. The Hunted
    Carnasaur

    The Hunted Active Member

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    Ofcourse it would be nice to actually do that. But as you say yourself:

    If your opponent has half a brain, he saves his dice to dispell the CotJW and/or bears anger. I'd take Crow's feast (2d6 S3 MM) on the chin, If I can stop a Scar-Vet from rampaging.
    The same is true for the oxen stands, and the hunter's spear. The Wolf Hunts is too situational but if dangerous is deserves a scroll. The last spell I cannot come up with since I have no rulebook nearby.


    The Hunted
     
  5. Walgis
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    Walgis New Member

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    i think if he tryes to save some dices for bears anger he will get quite ashock from other spells. for ex comet of casadora, thunder bolts, wolfs hunt charges with steg+steg war spear. so i think he will sustain good damage even if he disides to save dispel dices.
    i think im going to try this wendnesday and tell you how did it go.
     
  6. Gor-rok
    Terradon

    Gor-rok Member

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    I've tried this a few times, to mixed success. It works better keeping him in a unit of saurus or something, so you don't end up losing him to combat res. afterwords. If you can draw out the dispel scrolls early on with beast cowers/ hunters' spear/ wolf hunts, you have a decent chance of getting it off. I managed to kill a mounted super close combat Chaos lord in a challenge once with this, but the scar vet killed himself as well since the lord had the Father of Blades+ Armor of Damnation (rolling 1's to hit make you hit yourself, re-roll successful hits). It's a fun tactic, but I wouldn't stake the whole game on it.
     
  7. Walgis
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    Walgis New Member

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    im not beting hoe game on it but IMHO its a nice surprise for the enemy. lie i said going to play few times to watch how does this work
     
  8. Bibamus
    Bastiladon

    Bibamus New Member

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    armor save would be 2+ actually, the scar vet [or anything else in the LM army] can't wear heavy armor.
     
  9. Walgis
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    Walgis New Member

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    why cant they? if they cant so why the f**k put the hide of cold ones in the lizardmen army book?
     
  10. Bibamus
    Bastiladon

    Bibamus New Member

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    my mistake, i did not notice that the hide counts as heavy armor, i thought it was just extra to the normal equipment
     
  11. Walgis
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    Walgis New Member

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    ok :D im new to the warhammer so dont know alot so this confused me abit :D
     
  12. Gor-rok
    Terradon

    Gor-rok Member

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    No worries, you had it right. The book lists it as heavy armor, so 1+ save with shield & hand weapon; 3+ save when bear's anger is on.
     
  13. Kamikazi
    Skink

    Kamikazi New Member

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    I know that the Scar-vet's statline does look quite impressive during the Bear's Anger, but I think that you are relying too much on that spell. Suppose that the enemy manages to dispel it over and over. Suppose that they have an item that destroys that spell, suppose you suffer a miscast and lose that spell, or worse, lose your Slann. Then what are you going to do? The Lore of Beasts is far from the best lore, and is not very destructive. Sure, there are one or two tasty spells, but look at the bigger picture.

    Just advice :-D
     

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