8th Ed. Slann Magic Item Combos!

Discussion in 'Lizardmen Tactics' started by LizzyLohan, Aug 15, 2010.

  1. LizzyLohan
    Saurus

    LizzyLohan New Member

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    Im running my Mage Priest solo. Check it, wick-a wick-a, 1,2, clap ya hands.

    Cupped Hands - never leave home without it.
    Divine Plaque of Protection
    Opal Amulet

    *Disciplines*
    Focused Rumination
    Focus of Mystery
    Unfathomable Presence
    Higher State of Conciousness

    BSB/ (why not) Wailing Banner
     
  2. venom_x51
    Saurus

    venom_x51 New Member

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    The Wailing Banner is a bit of a waste on a Slann imo. Terror only causes a panic test if you charge an enemy (not if you get charged). You're not going to be charging into Close combat with your Slann (I really hope!), so a Terror-causing Slann has absolutely no benefit.

    There's the Plaque of Dominion, which forces all enemy wizards that can draw LOS to it to make a stupidity test each turn. I've had some success with that before. If you only manage to shut a wizard (and his unit) down for 1 phase it's been worth 50pts, tho with the new BSB rules allowing re-rolls for stupidity tests it may not be quite as effective in 8th.

    For solo Slanns the Sun Standard is very useful. Ranged attacks suffer -1 to hit (-2 if within 12"). Depending on the army you're facing; it's obviously a lot more benefit against a sneaky elf army than Beastmen or WoC, who have practically no ranged unit - Obvioulsy if you take Higher State of Conciousness 99% of ranged attacks won't be a threat anyway.

    Flavour of the month seems to be the Standard of Discipline, which gives the Slann +1 Ld, giving all units within 12" a Ld of 10.

    My fave combo for a solo slann is;

    Flying Slann of Stupidness
    Slann Mage-Priest - BSB
    Arabian Carpet (flying)
    Cupped Hands
    Standard of Discipline
    Becalming Cogitation, Focus of Mystery, Rumination, Higher State of Conciousness

    Immune to non-magical attacks, can fly to avoid most combat and position within 24" of enemy wizard to make use of Becalming and Cupped Hands (hate when you miscast and there's no wizard in range)
     
  3. Eagleblaze
    Temple Guard

    Eagleblaze New Member

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    Solo-slann - Offensive lore (pick one...death probably, maybe shadow...)

    Crown of Command - Stubborn
    Banner of Discipline - LD10
    Carpet - Fly

    Ethereal
    MR3
    Focussed Rumination

    Straight into the flank of a big block, preferrably a shooty block i.e. 50 Sea Guard, lose the combat and then take a re-rollable break test on 3 dice LD10, then still be able to cast spells and so on.


    TG-Slann

    Slann - Lore of Life
    Mystery
    Rumination
    Becalming

    Bane Head
    Feedback Scroll
    Banner of Discipline

    Kill that LVL 4 wizard in turn one with the BH and FdBk Scr combo then decimate the enemy with magic.
    With lore of life and without CH you trade certainty for versatility, CH gives you a one time chance to avoid the miscast, lore of life gives you multiple chances provided you can get Throne off. Both rely on a 2+ roll.


    -Eagle
     
  4. Bibamus
    Bastiladon

    Bibamus New Member

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    either ethereal, +1 LD and stubborn to bog down a huge unit for the einter game with lore of life or 2+ ward agaisnt shooting, MR3 with any lore you want, jsut stay away from CC
     

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