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7th Ed. Slann magic missile in combat

Jungle Swarm

DJDizzy

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Hello. Is a slann able to cast magic missiles at the unit that are in combat with the slanns unit of temple guards?

Thanks in advance
 
in combat with the slanns unit of temple guards

Despite the fact that his temple guard are in combat, the Slann's palequin allows him to rise out of the unit and cast spells just as if he was not in combat.

The Slann may NOT cast spells against the unit his temple guard unit is in combat with, unless the spell's description says that it may be cast against units in close combat.

Most magic missle spells may not be targetted at a unit that is in close combat. So in those cases your Slann can not target those units, even if they are in combat with his temple guard.
 
So the simple answer is no, Slann may not cast magic missiles into a unit in combat. No one can cast magic missiles at a unit in combat. It would be like the steg firing the bolt thrower at the unit it is in combat with.
 
Can a slann cast a magic missile through a skink priest mounted on a steg which is in combat?

My question revolves round the issue that since the skink is mounted on a steg, which is a large target, it still has line-of-sight at a unit beyond that with which the steg is engaged. Therefore, can MM be cast in this manner?
 
Who knows... That is another FAQ question. I am inclined to say no, since you treat LoS 'as if' the Slann was where the skink is, and the skink is in combat so cannot be channeled through him. See page 110 of the BRB under 'Magic Missiles':

Unless otherwise specified, a Wizard cannot cast these spells if he, or the unit he is with, is engaged in close combat.

The Temple Guard give the exception, nothing else. If he is with other units he can't cast missiles from combat, and similarly since the priest is on a steg (ie. not TG) and in combat he can't channel. I guess it could be open to interpretation though.
 
strewart said:
Unless otherwise specified, a Wizard cannot cast these spells if he, or the unit he is with, is engaged in close combat.

The Temple Guard give the exception, nothing else. If he is with other units he can't cast missiles from combat, and similarly since the priest is on a steg (ie. not TG) and in combat he can't channel. I guess it could be open to interpretation though.

Hmmm... not so sure on this. It is the slann who would be, for all intents and purposes casting the spell, so the skink being in combat does not really affect this as I see it. Also, being on top of a steg the skink can draw los to targets beyond the unit he is engaged with and therefore I can't see why the slann cannot channel MM through the guy (unless there is a specific prohibition in the army book which says that channelling works only with unengaged skinks or something - I don't have the army book with me so I am not 100% sure).
 
Hey all! I've been reading for awhile but never posted. I do have the army book with me though, so I thought I'd provide the applicable information about Channeling.

Channeling:
A Mage-Priest has the ability to take over the mind of a Skink Priest in order to cast a spell through its minion.

The Slann can channel a magic missile spell through any Skink Priest within 24". The spell is cast as if the Slann model was where the Skink Priest model is. Any miscasts affect the Slann as normal.

The Skink can cast his own spells in the Magic phase using his own power dice.

Based on that alone, I'd say the channel wont work if the Skink Priest is in close combat.

In the Mage-Priest ability description is states:

Guardians:
When joined to a unit of Temple Guard, a Slann is always placed in the second rank. A Slann placed in the second rank may still act as normal (he may cast spells, use magic items, act as a general, army banner bearer etc). The Slann Mage-Priest's palanquin allows it to float up to cast its powerful magic before dropping back within the protection of its unit. Because of this, his line of sight is worked out as if the Mage-Priest himself was a large target. In addition, as long as the Slann has no enemy models in base-to-base contact, it may still cast magic missiles even if his unit is engaged in close combat. If the Slann joins any unit other than Temple Guard, it is placed in the front rank as normal.

(I fixed the MANY typos in the book. /slap to the editor.)

I'd say that continues to support the theory that a Skink Priest on a Stegadon that is in close combat would not be able to channel the magic missiles. :depressed:

Any other readings?
 
Thanks snowywlf, that clarifies things :)

And welcome to the forum!!
 
Another way to look at it:

If the temple guard are in CC with an enemy unit, and the Slann is not in the front rank, he can not be targeted with any CC attacks and may still cast spells.

However, the skink on the other hand, may be targeted in close combat and potentially killed. It is true, he may have LoS to anything on the board, but must devote his attention to the enemy at hand who is swinging their weapons at him.
 
snowywlf said:
Hey all! I've been reading for awhile but never posted. I do have the army book with me though, so I thought I'd provide the applicable information about Channeling.

Channeling:
A Mage-Priest has the ability to take over the mind of a Skink Priest in order to cast a spell through its minion.

The Slann can channel a magic missile spell through any Skink Priest within 24". The spell is cast as if the Slann model was where the Skink Priest model is. Any miscasts affect the Slann as normal.

The Skink can cast his own spells in the Magic phase using his own power dice.

Based on that alone, I'd say the channel wont work if the Skink Priest is in close combat.

In the Mage-Priest ability description is states:

Guardians:
When joined to a unit of Temple Guard, a Slann is always placed in the second rank. A Slann placed in the second rank may still act as normal (he may cast spells, use magic items, act as a general, army banner bearer etc). The Slann Mage-Priest's palanquin allows it to float up to cast its powerful magic before dropping back within the protection of its unit. Because of this, his line of sight is worked out as if the Mage-Priest himself was a large target. In addition, as long as the Slann has no enemy models in base-to-base contact, it may still cast magic missiles even if his unit is engaged in close combat. If the Slann joins any unit other than Temple Guard, it is placed in the front rank as normal.

(I fixed the MANY typos in the book. /slap to the editor.)

I'd say that continues to support the theory that a Skink Priest on a Stegadon that is in close combat would not be able to channel the magic missiles. :depressed:

Any other readings?

That is what I said, but didn't have the exact quote. Thanks for providing it, I think it does indeed indicate that the skink in combat cannot be channeled through.

Welcome to the forum. :)
 
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