Lord Saurus Oldblood Cold One Crown of Command Talisman of Preservation Great Weapon Hero Saurus Scar-Veteran BSB Armor of Destiny Great Weapon Skink Chief Ripperdactyl Egg of Quango Dragonhelm Shield Spear Skink Priest Level 2 Wizard Dispel Scroll Core 30x Saurus Warrior Full Command 10x Skink Skirmisher - Blowpipes 10x Skink Skirmisher - Blowpipes 10x Skink Cohort Musician 10x Skink Cohort Musician Special Bastiladon Solar Engine 5x Chameleon Skinks 5x Chameleon Skinks 30x Temple Guard Full Command - Warrior Bane - Razor Standard Rare Ancient Stegadon Sharpened Horns Salamander Hunting Pack Extra Handler 2400/2400 I'm pretty annoyed by the randomness of magic heavy lists so I wanted to go for a solid (in my eyes) list that does not support on it. I have a two solid blocks of infantry, plenty of redirectors. The chameleons are the main warmachine hunters, the ancient stegadon is in there to deal with MC and to provide some nice flank charges. I will put the BSB in the Saurus warrior block, the Oldblood will probably go in the TG. It all depends on the situation. If I put it in the TG I will have a nice Stubborn block, if he goes solo he can hold up monsters, chaff etc. The ripper chief is another versatile character. I can use that one to go magehunting (only my lvl2 priest for dispelling), It can help the chameleon skinks with warmachine hunting, or provide a nice rear/flank charge. Tell me what you guys think!