8th Ed. Slannless Tournament list 2400

Discussion in 'Lizardmen Army Lists' started by Haemoglobin, Jan 5, 2014.

  1. Haemoglobin
    Ripperdactil

    Haemoglobin 9th Age Army Support

    Messages:
    455
    Likes Received:
    140
    Trophy Points:
    43
    Lord

    Saurus Oldblood
    Cold One
    Crown of Command
    Talisman of Preservation
    Great Weapon

    Hero

    Saurus Scar-Veteran
    BSB
    Armor of Destiny
    Great Weapon

    Skink Chief
    Ripperdactyl
    Egg of Quango
    Dragonhelm
    Shield
    Spear

    Skink Priest
    Level 2 Wizard
    Dispel Scroll

    Core

    30x Saurus Warrior
    Full Command

    10x Skink Skirmisher - Blowpipes

    10x Skink Skirmisher - Blowpipes

    10x Skink Cohort
    Musician

    10x Skink Cohort
    Musician

    Special


    Bastiladon
    Solar Engine

    5x Chameleon Skinks

    5x Chameleon Skinks

    30x Temple Guard
    Full Command - Warrior Bane - Razor Standard

    Rare

    Ancient Stegadon
    Sharpened Horns

    Salamander Hunting Pack
    Extra Handler

    2400/2400

    I'm pretty annoyed by the randomness of magic heavy lists so I wanted to go for a solid (in my eyes) list that does not support on it.
    I have a two solid blocks of infantry, plenty of redirectors.
    The chameleons are the main warmachine hunters, the ancient stegadon is in there to deal with MC and to provide some nice flank charges.
    I will put the BSB in the Saurus warrior block, the Oldblood will probably go in the TG. It all depends on the situation. If I put it in the TG I will have a nice Stubborn block, if he goes solo he can hold up monsters, chaff etc. The ripper chief is another versatile character. I can use that one to go magehunting (only my lvl2 priest for dispelling), It can help the chameleon skinks with warmachine hunting, or provide a nice rear/flank charge.

    Tell me what you guys think!
     

Share This Page