8th Ed. small point weekend 1000p need help

Discussion in 'Lizardmen Army Lists' started by icesea12, Aug 15, 2013.

  1. icesea12
    Skink

    icesea12 New Member

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    i have a have a small point weekend coming at flgs and i having a hard time deciding which list to bring
    (i have all the old models but the new ones expect the bastiladon which i think i can finish painting in time)
    here are the three list which one you think is best

    list one can u guess which is my favorite unit

    scar-vet cold one great weapon light armor
    skink priest lv 2 dispell scroll witth beasts

    saurs x 24 full command
    saurs x 24 full command

    cold ones *5 pack leader
    998

    suars heavy army with the extra cold ones punch and the soupporting skink persist

    list 2 the chessey stegadon't

    scar-vet light armor great wepon
    skink priest lv 2 dispell scroll

    saurs x 23 full comand
    saurs x 23 full comand

    stegadon

    996


    pretty much banking that no other 1000p army has good way to deal with a stega
    * should i drop the suarus count futher to fit a some cold ones

    List 3 the new bastion

    scar-vet light armor great wepon
    skink priest lv 2 dispell scroll

    saurs x 18 full command
    saurs x 18 full command

    cold ones *5 pack leader
    bastiladon solar
    996
    *should i drop some sauri for a cold one on my scarvet

    would like to know which you think is best and tips how to better each one
    thank you in advance

    Do not post points costs for individual units.
     
  2. Beyonder
    Skink

    Beyonder New Member

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    On this low amount of points, redirectors are so crucual I'd say. Just think of keeping the enemies' most important unit busy for a while while your troops fight other things. Thus, I'd definitely bring a units of skink skirmishers for core. Perhaps even two, but youd want a beefy core block too. Hmm..

    Moreover, with such a low amount of spells and probably a low amount of mage level/mages, the Bastiladon gains in strength (e.g., a roll of 5/6 with one dice becomes even harder to get rid of). I wonder if its not too supporty though, his magic really has to do work. But it is a good way to threaten really strong stuff, which may be hard to deal with on these lists. One other way to deal with the strong stuff is by, if youre going with a Stegadon, is by giving him the sharpened horns upgrade. Its quite cheap and in special you can.

    Dont really like the cold ones, even if they are quite improved. Think theres better stuff. Chameleon skinks on such low points are annoying as hell too. As is one Salamander.

    Hope this helps!!

    PS. id definitely get the scar vet to 1+ with a cold one. Hes so hard to get rid off at this lvl.
     
  3. icesea12
    Skink

    icesea12 New Member

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    the only issue with salamanders is if i face some thing of the elites (for example high elves) i could spend all day trying to hit the bloody elves if the running small units

    ideally the cold ones was to bring some ws 4 to the table

    but having skinks sounds like a good idea
     
  4. mixer86
    Kroxigor

    mixer86 New Member

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    Personally i would go with list 3 but try and get the scar-vet on a cold one.
     
  5. icesea12
    Skink

    icesea12 New Member

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    adjusted list 2

    scar-vet light armor great wepon
    skink priest lv 2 dispell scroll
    skinks skimx12 leader
    saurs x18 full comand
    saurs x 18 full comand

    stegadon sharpen horns


    adjusted list 3
    scar-vet light armor great wepon cold one
    skink priest lv 2 dispell scroll

    saurs x18 full comand
    saurs x 15 full comand

    bastion
    cold ones *5 pack leader musicans
     

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