8th Ed. So how bad is this idea? 2500 pts list

Discussion in 'Lizardmen Army Lists' started by Pyre, Nov 21, 2011.

  1. Pyre
    Saurus

    Pyre Member

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    Slann: general- Rumination- Mystery- Ironcurse Icon (Lore of Life)
    Slann: Rumination- Plaque of Tepok- Dragonbane Gem (Lore of Shadow)

    Scar Veteran: BSB- Armor of Destiny- Shield

    30x Saurus: Full Command
    27x Skinks w/ 2x Kroxigors: Full Command
    10x Skink Skirmishers: Javelin and Shield
    10x Skink Skirmishers: Javelin and Shield

    24x Temple Guard: Full Command- Razor Standard
    6x Chameleon Skinks
    6x Chameleon Skinks
    6x Chameleon Skinks

    Salamander w/ 4x Skink Handlers
    Salamander w/ 4x Skink Handlers
    Razordon w/ 4x Skink Handlers
    Razordon w/ 4x Skink Handlers


    The general plan is for the Life Slann to park in the Temple Guard unit and anchor the line. The BSB would go in either the Saurus or the Temple guard as appropriate, as the Shadow Slann lurks around behind the unit. If the has a LOT of warmachines or some very dangerous and mobile shooting then the Shadow Slann can join either a unit of Skinks behind the lines or a the Saurus.

    The Salamanders do what they do best, hunt hordes, while the Razordons concentrate on clearing out the enemy diverters with part time Salamander guard duty. The Chameleons go for warmachines and shooting units first, then start picking ranks off of soft targets.

    The lores are both pretty easy to cast and most of the 1-3 spells can be cast on one die with Ruminations in effect, and there are a few combinations with the two that can be pretty brutal. With the "one" die spam I can force most enemies to choose between letting me get a few Life buffs off or Shadow de-buff a unit into uselessness. Plus keeping the three characters together mean I can heal each of them up and bounce them around.

    Now my magic defense is shaky at best, which worries me, and I have no flaming attacks. However I'm hoping to press the attack enough to keep enemy magic from mauling me, and with that many poison attacks I should... should... be able to take a few wounds off of a monster.

    OK, and I just really want to get off "Enfeebling Foe" followed by "Dwellers Below"


    Pyre
     
  2. khsofsso
    Skink

    khsofsso New Member

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    Razordons don't get much play these days. Would go more sallies. In my preference go blowpipe on javelin units drop a unit of camo for extra Krox at least you'll hit harder in combat
     
  3. Pyre
    Saurus

    Pyre Member

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    The Razordons are there specifically for taking out single model/small model counts re-directors like fast cavalry, eagles, and Razorgors. The idea being their relative accuracy and "direct fire" would make them a little better at targeting such units, and they're stand and shoot (and decent combat ability) means said units would have a real hard time charging the Razordon. All that is theory though, so if people with experience say they're crap that weighs in a lot.

    The Skin/Krox unit is actually only two Krox for a specific reason: I can run them five wide then and not have 55 pts sitting in the third and fourth rank doing nothing. Again though, that's all theory. Having nine strength six attacks does seem like it would be a lot more effective, but is it worth exposing more skinks?


    Pyre
     
  4. Lord Cedric
    Terradon

    Lord Cedric Member

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    Since you have a life slann, I would get the Thone of Vines off then cast Flesh To Stone on your Skrox unit, pumping up their toughness +4 for a much better survivable unit. Keep in mind that in a skrox unit, the skinks are there only as meat shields. And with that in mind, no worries about having 2 rows of points sitting in the back.. they will see action soon enough. So I would add at least another krox for the heavy hitting. When all of this is in place, you'll have yourself a pretty nice hammer unit (buffed only) or a buffed-up excellent flanking unit. This is how I run my skrox units and more times than not, I get good results. Hope this helps.

    - Lord Cedric
     
  5. Pyre
    Saurus

    Pyre Member

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    Good point on the width of the SKrox unit not being such a concern with "Flesh to Stone" running on them. Depending on what they're fighting even the non-Throne-boosted version would bump them to toughness four, which could be enough against some enemies. Going to have to poke around for about forty to fifty-five points now.

    Pyre
     
  6. Hiv0r
    Chameleon Skink

    Hiv0r New Member

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    Just to point out there is a lot of negativity towards razordons I was included in this and still don't 100% see their use. However... I would like to say a lot of ETC (European team championship) lists and some of the top placing people in the UK at the moment are using razordons by the bucket load.

    They are going mass chaff-shooting heavy with a fire Slann playing the shooting avoidance game.

    I think people shy away from razordons because there not as good as salamanders, but salamanders are awesome but that doesnt make razorsdons a bad choice.

    Hiv0r
     
  7. Pyre
    Saurus

    Pyre Member

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    I'm considering dropping one unit of Chameleons and some Skinks in the cohort for an additional Kroxigor in the SKrox unit and beefing out the Saurus a little more. Its only three or so more Saurus but every body counts.

    I was also looking long and hard at Terradons. Their Vanguard move and drop rocks would really help clearing chaff as well, plus they can go after war machines and block up charge lanes themselves. However, they're 90 points and I'm not sure I can squeeze that in before I start seriously hurting other aspects of the list.


    Pyre
     
  8. Hiv0r
    Chameleon Skink

    Hiv0r New Member

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    Terradons are the perfect balance imo. They are 90 points which you can afford to loose but they add a lot to the list. The 20 inch movement and drop rocks is indeed fantastic at clearing enemy chaff and also warmachine hunting.

    If they get shot at they will die but it means they are not shooting at other aspects of your list like salamanders, chamos and skinks.

    With them being skirmishers and two wounds you need to dedicate quite a lot of firepower in order to deal with them. Well worth the 90 points in itself ;)
     

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