8th Ed. So what use is an Old Blood on a Carnosaur?!

Discussion in 'Lizardmen Tactics' started by monders, Oct 30, 2014.

  1. monders
    Skink

    monders New Member

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    Utter point sink, and frustratingly harmless.

    He always hits last, and so rarely gets to hit back at all.

    My usual opponent is cagey, boring Dark Elves player so maybe I need to try him out against some new folks.

    Mini-rant over. Have a nice day :D
     
  2. Ersh
    Cold One

    Ersh Active Member

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    ...and it will die to Pit of Shades before any combat.
     
  3. Ixt
    Troglodon

    Ixt Well-Known Member

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    Haven't had much good experience with the Carnosaur, myself. Too soft - smart opponents target it in combat, challenge or not.

    Hell, I'd throw away a 200 pt character to kill or seriously wound a Carnosaur (and gimp the Oldblood as a result) if I faced one.
     
  4. Man0waR
    Kroxigor

    Man0waR Member

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    When playing Carnosaur you have to care for 2 things.

    A) Warmachines. Try to deal with them before put your monster in Line of Sight. Or march & charge in turn 2 if the Carno is kept alive.


    B) Number of attacks you are going to face and the chance to dealing a wound.

    The key is: Combo charge, even in the front. Don't send first the Carnosaur. Whatever you combo charge should engage with most of the models of the charged unit. Then you roll for Carnosaur trying to charge and engage the gap with 1 or 2 models b2b.

    This will lower the number of incoming attacks. So the dino will survive and do what he is best, thunderstomping.

    Also dual carnosaur Works better than only one. Really better. (i've destroyed a 24 Chaos warriors in 2 rounds of combat)

    So if you know the weakness of your models, you will use it better. Keep trying. Always try to set flank charge with them. Lizardmen have tons of redirectors even disposable units.
     
  5. VampTeddy
    Terradon

    VampTeddy Active Member

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    My opponents (who usually don't wield cannons) seem to have problems with my carnosaur scar vet.

    In my most recent game he killed his points worth (i think) before being taken out by a demon prince when his mount only had 1 wound left, and it took me failing 2 rerollable 5+'s

    it's nothing huge mind you, and problems might not be the right word, more like a nuisance.

    But all in all i think he does his job, i've fielded him thrice (so my experience is lacking), but he has - single handedly killed a unit of dwarf warriors, killed a daemon prince of Daemons, and last game he went on the monster heavy flank and managed to take a chariot to the guts before chargingg in towards the middle of the table - killing a hell pit abomination (<3 HoG), and then dying to a daemon prince of nurgle.

    I like him, i love the model (using the resin cast), and i usually try to squeeze in 400 pts to bring him to bear in all his might.
     
  6. Putzfrau
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    Putzfrau Well-Known Member

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    Wait for the solo profiles that will inevitably be coming.

    And then you can destroy :bored:
     
  7. Man0waR
    Kroxigor

    Man0waR Member

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    solo profiles are meant for special characters in End Times. And if we get some love in the campaign its rumoured to be on Mazdamundi.

    Even if kroq-gar is renewed. All of them are Special Characters, which my local group dont play with.
     
  8. Putzfrau
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    Putzfrau Well-Known Member

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    Every mounted character that's been released with end times has been one profile.

    It's pretty obviously where things are headed with ninth edition.


    It would make zero sense to only give solo profiles to mounted special characters.

    I suppose anything is possible, but the overwhelming consensus seems to be solo profiles are the wave of the future.

    Obviously it doesn't help anyone now, but it's nice to know in the future the carno might be more viable.


    As for right now carnos aren't very good. Like most things in the book.
     
  9. GCPD
    Bastiladon

    GCPD Active Member

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    At the risk of derailing this thread, a combined Oldblood-Carnosaur profile with Fencer's Blades, Armour of Destiny and OTS will be pretty terrifying.

    T5 1+/4++, 7 wounds, WS10 with 10 attacks, plus Predatory Fighter, all at S7 with D3 wounds.
     
  10. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    I believe the combined profile to be a test-run for 9th.
    I think it is fairly safe to assume that is how its gonna go.
    At least I HOPE thats how.

    If they strive to find "the middle ground" between the mount and rider I think it would work wonders for everyone.
     
  11. Ixt
    Troglodon

    Ixt Well-Known Member

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    Now THAT is a battle-hardened Saurus riding an apex predator!
     
  12. Ulodwor
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    Ulodwor New Member

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    A Carnosaur can be pretty effective against multi-wound models with Strenght 3 or less. Especially if they can also be thunderstomped. So if you're looking for a solution to your swarms problem, he's your guy.
     
  13. SilverFaith
    Terradon

    SilverFaith Member

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    Only if you plan on killing each and every one of them, which you still wont.

    Standard core blocks of S3 T3 troops are often in blocks large enough to make it highly unlikely that you will break their steadfast. Even best case, you MIGHT deal about 10-12 wounds, which wont faze a unit of 40. You'll need 3 whole turns to grind through it, unless they get unlucky on their unmodified leadership test, likely even longer. You have pretty much lost the moment you hit combat, because there is no way you will be able to earn back the points such a character will cost. You NEED a supporting block, or use the carno itself as a flank charger. Killing small fry that comes in at maybe 10 points a pop, is probably the worst possible use of a carnosaur. I'd rather use it as a warmachine hunter.

    It's the reason why Krog'gar is so useless. His magic item, the one thing that SHOULD make him worth it, only grants *2 combat res from wounds caused, which wont make a difference against 95% of all eligible targets, because of steadfast.

    Steadfast is the single biggest reason why herohammer can no longer happen, because no matter how epic your character is, he will never be good enough to wipe out even 30 man blocks. Even with Red Fury or Predatory fighter, you have to dedicate at least 3 entire turns to that one unit, that likely costs about as much as your super awesome lord. Worse still, you are unlikely to come out of such a combat unscathed.

    It's annoying, but at least it means that Daemon prince wont be so unbeatably broken as people make them out to be.
     
  14. Madrck
    Temple Guard

    Madrck Member

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    To be fair DP fly and can pick their combats much easier
     
  15. SilverFaith
    Terradon

    SilverFaith Member

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    True, that does make them a lot more scary.

    Damnit, I want a flying mount for my Oldbloods... I want him on a larger ripperdactyl so badly
     
  16. Ulodwor
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    Ulodwor New Member

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    When I said swarms, I meant swarms like Rat Swarms, Jungle Swarms and Nurglings.

    As in: "Our Terradons have returned, Lord Rimm-zer. They report scattered units of Nurglings advancing to the north."

    "Good Lord! Nurglings! This is terrible! Very well, we have no choice then. Dispatch the Carnosaurs!"


    And now you're telling me Carnosaurs can't even do that?! Oh my...things are not looking good for the poor Carnosaur then : )
     
  17. Madrck
    Temple Guard

    Madrck Member

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    With the new rules they might be very very scary character killers.
    This requires a Slann, on light, in range and you need to either get ASF or int10 off. But if you did they would just pick up whatever you are fighting, except maybe a steam tank.
    260 points. A kharibdyss is 160 points. has better WS, better Initiative, and some bloody decent special rules.
    I think the rules are on par D3 wounds, swiftstride and Blood roar vs reoll Succesful LD tests and all of my attacks hit, have another D6 hits.
    It's 100 points more for a similar monster. Makes me so fucking angry
     
  18. Gorgerak
    Cold One

    Gorgerak Active Member

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    Sorrry I may be being thick here but can you explain the above?

    - wouldn't the save be 2+/4++ - 4+ scaly skin, 3+ light armour, 2+ mounted 4++ Armour of destiny

    - think there would be 8 wounds - 3 for oldblood, 5 for carnosaur

    - the oldblood attacks would still be S5 and you'd only get D3 wounds from the carnosaur's attacks

    - what's OTS?
     
  19. Putzfrau
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    Putzfrau Well-Known Member

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    Armour of destiny is heavy, not light.

    In a single profile there would be no distinction between carnosaur and OB attacks. GCPD gave stats assuming the best of whatever category carries over.

    It's unlikely this is how the actual situation would play out, but its a fun hypothetical.

    OTS is other tricksters shard.
     

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