of being in active in warhammer, due to work and other stuff I got back when the lizzies came back out, so dusted them off and see what i eneded to add, i playtested the next list once against the new high elves, and it was rock solid Here we go! Slann; General, BSB, Soul Of stone, Becalming Cogitation, Harmonic Convergence, Focus of Mystery, Channeling Staff, Standard of discipline Priest; level 1 beasts Dscroll Priest; level 1 heavens Cube of darkness Scar vet; Sword of anti heroes, Enchanted shield, opal amulet, light armour 30 Saurus warriors; full command 3x10 skirmishers with javalins and champs 20 temple guard. standard, musicin, razor standerd 2x6 chamos 2x3 ripper dactyls 3 terradons 2x1 salamander 2400 head on let me know what u think
Very solid list, but it is illegal. You only have 570 points in Core, and you need 600. I would consider adding a unit of 10 cohorts or skirmishers. I tend to run 1 unit as cohorts instead of skirmishers because, a lot of the time, I can place them so it doesn't make much difference, like taking chaff head-on. (get right in the face of some fast cav and shoot, then stand and shoot, then usually strike first, if you somehow lose that combat, you are probably steadfast at the least.) So, that issue aside, I would take the champion out of the Saurus, I'd rather use the poitns elsewhere or take another saurus instead. If you want a champion, put one in the Temple Guard, he would have better stats, can accept challenges if you like (place him next to the Scar-Vet in case you do), and he can hold itemd, such as Ironcurse Icon, which I try to fit into every list for 5 measly points. And I think you're right about the Teradons, with 2 units of rippers and tons of skinks, their purpose is dimished.
30!saurus full command is 360 3x10 slinks is 210 + 3x champ is 30 making 240 360+240=600 So i have enough core, but yea mighr lose The champs and Add à small unit of cohorts Yea feel that i have enough chaf so Will drop The terradons
I'm sorry, I didn't see the champions on the skinks. I don't think I've seen anyone take them before to tell the truth. I think I'd drop all the champs from core and a saurus warrior or 3 and you can fit another unit of skinks, cohorts or skirmishers. I know you have enough chaff, but another unit to use in double fleeing and redirecting could further help setup matchups we like. I guess you could use some of the points from the teradons to help with this as well. The reason being that the balistic skill on the skink skirmishers doesn't add anything to me. If the whole unit had incrased BS, that'd be great, but you want to set up situations where the whole unit can hit on 6's. Anything better than that is just a little bonus. The unit champion costs a total of 17 points for a little better firepower. That's the price of 2.5 skirmishers, so you could multiply your firepower. It's just bad points economics to me. And I never buy champions on saurus without a reason, the 1 extra attack is pretty minimal to me, I'd rather put the same points (almost) into rank-and-file to keep ranks up. I find it more helpful, but that's somewhat debatable, I suppose. Hope this helps. The overall layout of the list looks super solid. I can't wait to try out ripperdactyls myself.
Agreed I always buy champs on saurus blocks. If a ridden monster hits the unit, use it to challenge the rider, challenge out vampire lords, or just use it as an extra attack. I find them very useful Also you can put it on the corner of your block so that multiple files of enemy troops are only base to base with him and must all attack him, often wasting wounds. Works well against 20mm bases so that you can force 2 files to attack him. Rest looks fine
champs were just here to get my core points tbh haha but okay il play aroudn a bit and try to add in those extra skink units also, i follow dan on the saurus champ , always ned a champ for those situations thanks tho!