(* causes Fear (all races) 8th Ed. p69 and Terror (Lizardmen) 8th Ed. p78 Bob was not sure where to find a collation of inspiring game / campaign scenarios. He has therefore posed a question in the Lizardmen Discussion Forum. Is a sticky thread for campaign and game scenarios justified? May the Old Ones make clear their intention. Here is Bob's scenario. Goodies vs Baddies Spawning of Bob's local had a 2 month casual campaign (using 8th edition alignment guidelines) leading up to a climactic multi army final battle. Earlier victories were to provide final battle rewards but without unduly advantaging the best or most regular generals. Proposal for giving advantage for victorious generals Rationale: • Advantage accrues to individuals, as well as their allied army • Benefit flows from participation as well as victory • Winningest generals select the most useful advantage for themselves or deny them to the enemy • Avoid the whole pesky victory points tallying thingy • The winning side’s advantages may not necessarily dictate the outcome of the final battle. Wits and luck (mostly luck, mostly bad) will decide. Process: Each general’s campaign score to be as follows: (Wins / Game) + (0.2 x number of games played) = Overall Score Eg: 3 Games, 1 victory 1/3 + 0.6 = 0.933333 5 Games for no victories 0/5 + 1 = 1 3 Games, 2 victories 1/3 + 0.6 = 1.266666 2 Games, 2 Victories 2/2 + 0.4 = 1.4 2 Games, 0 Victories 0/2 + 0.4 = 0.4 Etc etc At the end of the campaign, Generals are ranked like this: Olaf the Loud 1.4 Ivan the Irritating 1.26666 Julio the Jalfwit 1.2 Tyrone the Timid 1.2 Larry the Loser 0.4 The ranked generals may choose one of the following benefits. Selections made in rank order. Equal scores roll dice to see who chooses first. 1. Ready, Set……Too Late! : • The General’s alliance has a +2 advantage when rolling to see who takes the first turn 2. Thank the Old One’s You’re Here: • The general may select one core unit (< 300pts) to deploy from any table edge, if they can roll 4+ on a D6 during any turn after turn one (play as per “reinforcements” rule (8th ed. Page 27) 3. Conduit of Power: • The general’s wizards channel power dice on a roll of 5 or 6 4. Better Late than Never: • The General sets up his entire army after all other troops are deployed. Displaced scouts are redeployed. 5. Welcome to Lustria: • The general may magically swap positions between one of his core units (<200pts) and one enemy core unit (<200pts) before the battle commences. And yes he can put them in a swamp. Or in front of a stegadon. Welcome to Lustria. 6. Let’s get this over and done with: • the general’s entire army has the “Vanguard” deployment special rule 7. You think that’s unlucky – watch me roll double 1s: • The general may reroll his entire allied army’s miscast results. The general, if cursed by the gods, will also be cursed by his allies. 8. Trading of Constituents: • The general may count one “special” unit (less than 300pts) as core for the purpose of army selection 9. Training of Obedience: • The general may nominate one Beastman, Lizardmen or Skaven player who must pick up loose dice, pass templates, get the drinks or obey any other command which includes the words “fetch boy” 10. Terraining of Convenience: • After terrain has been placed and deployment areas allocated, the general may swap (not reposition) 4 terrain pieces 11. Trannie of Expedience: • The general may elect to dress in drag for the climactic final battle, and so receive the “Always Strikes First” rule for his forces, as all enemies hesitate to make contact with him/her (lipstick essential). By the way, is Fabio’s(local O and G player) hair real ? I know its complicated but it is better than the alternative............. During Bob's wandering in the Chaos realm he discovered that N810 would happily eschew trousers, reputation and dignity to gain advantage, and that Arli would choose to stand as far as possible away from his bewitching ally. Bob wonders which advantage you would choose, and why.
I think it's justified. Scalenex has posted a bunch of scenario's that have slowly fallen off the front page. High-Priest Qupakoco, after much counsel with Lord Liquitung and Master of the Twenty-Two, Kraxullz, has determined that option 6 would be most beneficial to the armies sent to recover various Sacred Plaques from the lesser races.
Bob feels that War master Kraxullz has perhaps influenced High Priest Qupacoco's choice with his deplorable win-at-all-costs attitude. Bob wonders if Qupacoco had instead shared a hot beverage and a laugh with his buddy, Lord Liquitung, he might have chosen something more whimsical. Kraxullz can go and sharpen his mace or whatever.
Elmquasmash would pick 11 hands down... Give the Lizards the only thing they don't have... And give everyone else a laugh as you beat them to death with a stick..
If Elmquasmash was to do as he threatened with respect to his attire and the stick, Spawning of Bob fears that the, shall we say, not cold blooded races of the world may find it enjoyable....... Oh well, if you have chosen..... I attach Spawning of Bob's Daughter's (it is complicated and does not involve a dwarf maiden, so don't ask) depiction of a Warhammer 40K Sister of Battle to give Elmquasmash some inspiration. The wounds caused by the "plasma love gun 3000" are meant to resemble lipstick kiss marks. If you need more inspiration, her warrior / assassin shoots love heart tipped arrows from the back of a flying unicorn. Where did Bob go wrong ?