7th Ed. Speedy Fear List

Discussion in 'Lizardmen Army Lists' started by skinker, Mar 25, 2010.

  1. skinker
    Temple Guard

    skinker New Member

    Messages:
    211
    Likes Received:
    0
    Trophy Points:
    0
    So I grew tired of massacreing my usual opponent with the standard saurus/slann builds and thought I would try something different. The majority of the list is centered around heavy hitting fear causers and fast movement. There are no standard rank and file blocks or command groups, etc. And yes, I know that some of it is a bit unconventional (I would never take Kroxigar in a tournament setting) but I think this list will be fun to play! 2250 points.

    Terradon Riders 3

    Terradon Riders 3

    Cold One Calvary 5

    Skink Skirmishers 11

    Skink Skirmishers 11

    Skink Skirmishers 10

    Kroxigar 3

    Salamander 1
    Extra Handler 1

    Saurus Oldblood 1
    Carnosaur 1
    Light Armour 1
    Enchanted Shield 1
    Blade of Realities 1

    Skink Chief 1
    Ancient Stegadon 1
    Stegadon War-Spear 1

    Skink Priest 1
    Dispel Scroll 2

    Skink Priest 1
    Stegadon with Engine 1
    Diadem of Power 1
    Dispel Scroll 1
     
  2. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

    Messages:
    454
    Likes Received:
    63
    Trophy Points:
    0
    Looks like a good list!

    The only problem you might find is that anything with static combat resolution is going to break your units. You are going to have real problems against high LD/ITP troops. I would really try to put some combat resolution in their, though with combined charges it might be possible to even get through that much combat resolution. You are going to have to be pretty careful with some of the units, but it looks good.
     
  3. skinker
    Temple Guard

    skinker New Member

    Messages:
    211
    Likes Received:
    0
    Trophy Points:
    0
    Yeah, the goal here is to use speed as an advantage, getting to the flanks or combining charges so that any big block combat res is neutralized by negating rank bonus. They will outnumber, but my flank bonus of +1 will offset that. They will also have a banner, but with this heavy hitting list, the amount of kills I do should far outweigh that. Basically, hoping to be ok as long as I don't make any frontal charges without something hitting the flank simultaneously! Maybe the carnosaur and steggie with war spear could hit the front and do enough damage to offset the combat res. Whatever happens, it'll be fun!
     
  4. JohnMavrick
    Troglodon

    JohnMavrick New Member

    Messages:
    684
    Likes Received:
    113
    Trophy Points:
    0
    Looks like a pretty solid list to me. The only thing I'd suggest differant (and this is purely personal choice, I think your list is very solid and doesn't really need any tweeking). Is perhaps going with the OB/Carn 12+ attack variant and perhaps take off the EotG and upgrade your priest to lvl 2 (same results at EotG for dispel but cheaper) and use those points elsewhere for perhaps another salamander/Razordon or more CoC.
     
  5. skinker
    Temple Guard

    skinker New Member

    Messages:
    211
    Likes Received:
    0
    Trophy Points:
    0
    Sorry, didn't mention... both priests are lvl 2. You're probably right about going for more attacks being optimal, but the point of this list (for me) was just to try stuff I don't normally bring... one of those being the blade of realities. My opponent will be bringing a dragon so my goal will be to get this blade to POOF that big boy. I'm really having a hard time keepin those kroxigar in my list cuz I know what a waste of points they are....
     
  6. JohnMavrick
    Troglodon

    JohnMavrick New Member

    Messages:
    684
    Likes Received:
    113
    Trophy Points:
    0
    I'd definately stuck with the BoR given the dragon. As to the Krox, I'd keep them. They have good movement and you can use them to flank. True they have average WS and strength which makes your eyes roll and laughable armour but as a flank unit they perform admirably.
     
  7. skinker
    Temple Guard

    skinker New Member

    Messages:
    211
    Likes Received:
    0
    Trophy Points:
    0
    I think I shall name this list "The Fast and the Fearious"

    Will let you know how it goes against High Elves tonight!
     
  8. Kurlin
    Ripperdactil

    Kurlin New Member

    Messages:
    430
    Likes Received:
    0
    Trophy Points:
    0
    I am quite interested in how it turns out, as it is a similar to a list I was considering to mix it up from the Slann.
     
  9. The Hunted
    Carnasaur

    The Hunted Active Member

    Messages:
    1,011
    Likes Received:
    137
    Trophy Points:
    38
    I'd go for a BSB somewhere in the list.
    If on of your Big 'Dons is fighting a unit with SCR, he will lose on a structural basis.
    If you keep your BSB around, the chance of fleeing is greatly reduced.
    This may ask for a skink chief BSB on terradon? That also would be something you don't normally bring :p

    Or simply go for the scar-vet BSB of awesomeness...

    Otherwise, it looks like a fun list to switch it up a little.

    The Hunted
     
  10. JohnMavrick
    Troglodon

    JohnMavrick New Member

    Messages:
    684
    Likes Received:
    113
    Trophy Points:
    0
    Skink Chief BSB on Terradon...huh, never thought of that. A little squishy to shooting or magic but a VERY interesting concept!
     
  11. skinker
    Temple Guard

    skinker New Member

    Messages:
    211
    Likes Received:
    0
    Trophy Points:
    0
    Well, the list scored 2 massacres against high elves last night. There was just too much coming at him too quickly. He fielded 2 bolt throwers, 23 phoenix guard, 15 swordmasters, 2 lion chariots, 2 units of 10 archers, 3 mages, and one noble. My Terradons made short work of the bolt throwers. Skinks and salamanders took out a good amount of archers, and my other 5 fear or terror units made short work of his mages and combat blocks. Highlight was when his phoenix guard unit charged my carnosaur. I directed all attacks on the noble (because phoenix have the 4+ ward save and I knew I needed wounds for overkill to beat the combat res of the unit). I killed the noble and did 5 overwounds with the carnosaur (cuz they multiply into d3). This made him lose combat by 2. He fleed and I overran his 700+ point unit (had a mage in there too). Was a good thing I killed noble because it turned out he had a 100 point banner that added d6 to combat res. We rolled to see what would have happened if he still had the banner and he would have overran me!

    I feel bad beating this guy constantly cuz he's a good friend and I'm sure it sucks to lose all the time. I just don't know what I can do differently to make things more even. I massacre him with a slann/templeguard/saurus list, and now this... How do I make it fun for him!!!
     
  12. Thnod
    Jungle Swarm

    Thnod New Member

    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    0
    You could try switching armies! That might be fun.
    You'd know all your armys strengths and weaknesses and he'd know all of his.
     
  13. n810
    Slann

    n810 First Spawning

    Messages:
    8,103
    Likes Received:
    6,522
    Trophy Points:
    113
    Or you could wright each outhers list...
    that way you both have terrible armies...
    and you would know exactly what the other guy had. :D
     
  14. Kurlin
    Ripperdactil

    Kurlin New Member

    Messages:
    430
    Likes Received:
    0
    Trophy Points:
    0
    Switching armies would help. And try giving him insight on your armies weaknesses. Borrow his army book, make a army designed to counter yours and explain your choices.

    Also if it's constant massacres give him 2500 to your 2250 etc... play scenarios where he has advantage
     
  15. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

    Messages:
    454
    Likes Received:
    63
    Trophy Points:
    0
    I think in that case he should have declined the challenge. That would have allowed him to be able to absorb your attacks with his ward and then break you.

    Talk to him after the game and discuss his mistakes. This will give him the best way to learn how to play better. Maybe try playing other opponents too. A change in players can help also.
     
  16. The Hunted
    Carnasaur

    The Hunted Active Member

    Messages:
    1,011
    Likes Received:
    137
    Trophy Points:
    38
    Very true about the second part. But all in all, High elves aren't really suited to deal with us Lizardmen. Our humble Saurii with their masses of S4 attacks will simply wipe away his units. Once you deliver them in close combat, that is.
    Skinks, terradons, salamanders do a good job of killing/harassing his support units (including his RBT's)
    And our heroes are tougher (stronger on the whole) than his.

    About the challenge:
    Denying will give him 3 ranks, banner, outnumbering vs ~2-3 wounds. so 5 vs 3. Which indeed makes you lose (duh...), and the good thing is: he can keep forcing you to test, untill his wards fail him. But since his Phoenix guard have Ld9 (+ eventual BSB) , they don't break too often. So this is quite rare actually.

    Xlontiqu is right (<- that's the shorter version...:p)

    The Hunted
     
  17. skinker
    Temple Guard

    skinker New Member

    Messages:
    211
    Likes Received:
    0
    Trophy Points:
    0
    There was no challenge issued because I didn't want him to have the chance to decline. I just directed all of my attacks at the noble.

    As for switching armies, I used to play dwarves and actually switched to lizardmen for just this reason. My dwarves used to destroy him every time as well! Feeling bad for the guy. High Elves just seem to suck and are overpriced. ASF is great but otherwise, they die so easily.
     
  18. Xlcontiqu
    Ripperdactil

    Xlcontiqu New Member

    Messages:
    454
    Likes Received:
    63
    Trophy Points:
    0
    You do not get overkill unless you are in a challenge. So most you would have gotten is three wounds and he would have still won.
     
  19. skinker
    Temple Guard

    skinker New Member

    Messages:
    211
    Likes Received:
    0
    Trophy Points:
    0
    Would have been a victory in my favor still because his super banner was dead, but I suppose I wouldn't have won by as much... He fleed on a roll of 9 so outcome still the same but thanks for headsup.
     
  20. Kurlin
    Ripperdactil

    Kurlin New Member

    Messages:
    430
    Likes Received:
    0
    Trophy Points:
    0
    Was thinking more along the lines of you play his high elves and he play your lizardmen.
     

Share This Page