It's been a while, but Lizardmen were my first fantasy race, about 12 years ago. As much as I miss some of the older models, I'm gonna try and start again with the new book and models. Anyone got any specific "must" and "must not" do/have suggestions for the new book?
Stuff I like in 7th Ed: Slann/Engine of the Gods/Magic/Kroxies in Skink units Stuff that lost its oompf for me in 7th Ed: Saurus Heroes/Sallies/Scouts. Stuff I have no experience with but am intrigued by: Razordon/Chakax/Mazdamundi
Things I like in 7th: Saurus Spearlizards Skinks in ranks Scar Veterans (S5 T5) Gor Rok Stegadon war Spear Saurus Cavalry Urannon's thunderbolt in a can Buying a totem for the temple guard champ Temple guard Ancient stegadons Slann Things I don't like in 7th edition Skirmishers with javelins Miscasting with Slann Kroxigors The engine of the gods (always get in combat with it and the priest dies)
donkeyhotep, you shouldn't get in combat with non-combatants, your doing something wrong. Me like 7th: magic items Saurus heros Saurus special choice stegadons Skink heros (anyone else?) Engine of the gods Razordons! Salamanders Special chars like chakax Slann disciplines Plaque of dominion Me no like 7th: Miscast Slann Kroxigors The range of giant blowpipes ______________________________________________________________________________________ That's it, very good in my opinion.