8th Ed. Steam Tanks

Discussion in 'Lizardmen Tactics' started by guitarhero, Mar 25, 2011.

  1. guitarhero
    Saurus

    guitarhero New Member

    Messages:
    77
    Likes Received:
    0
    Trophy Points:
    0
    Steam Tanks.

    How do you kill them quickly and consistently?

    on average it takes 36 poison shots to cause a wound.
    Salas, wont do much...
    its unbreakable...

    Just run away?
     
  2. HoverBoy
    Ripperdactil

    HoverBoy New Member

    Messages:
    499
    Likes Received:
    2
    Trophy Points:
    0
    Tarpit them, or cause an initiative test.
     
  3. Yakhunter
    Saurus

    Yakhunter New Member

    Messages:
    71
    Likes Received:
    1
    Trophy Points:
    0
    Purple Sun, Pit of Shades or Savage Beasts of Horros on a Scar Vet or 3 with GWs if you want the kill (another option is piranha blade/bane head combo and hope for a 6 or 3).

    Otherwise like Hoverboy says, tarpit that thing like your life depends on it.
     
  4. guitarhero
    Saurus

    guitarhero New Member

    Messages:
    77
    Likes Received:
    0
    Trophy Points:
    0
    I've been told the tank passes all tests.

    what exactly would you recommend throwing under the bus? (tank) skinks?
     
  5. HoverBoy
    Ripperdactil

    HoverBoy New Member

    Messages:
    499
    Likes Received:
    2
    Trophy Points:
    0
    You've been lied, it autopasses all characteristic tests save for initiative which it autofails.

    As for the tarpitting anything with flesh to stone can hold it up for a while.

    Also with its new classification as a chariot (Empire FAQ), the beasts spell that causes dangerous terrain tests everywhere and makes them fail on a 1 or 2 is very bad for it.
     
  6. Naranek
    Skink

    Naranek New Member

    Messages:
    23
    Likes Received:
    0
    Trophy Points:
    1
    And what about Lore of Metal? Golden Hounds and Searing doom should be very bad for that monstruosity.
     
  7. Juhaaha
    Razordon

    Juhaaha Member

    Messages:
    382
    Likes Received:
    1
    Trophy Points:
    18
    Lore of Metal is too situational lore, good against stank and knights, bad against anything else
     
  8. Arli
    Skink Priest

    Arli Moderator Staff Member

    Messages:
    3,158
    Likes Received:
    87
    Trophy Points:
    48
    The steam tank cannot be targeted by spells that do not have a specific strength value. Lore of metal has not strength value. It is in the empire FAQ, I believe.
     
  9. Juhaaha
    Razordon

    Juhaaha Member

    Messages:
    382
    Likes Received:
    1
    Trophy Points:
    18
    Wrong, check out Empire FAQ.
     
  10. Hot Venom
    Jungle Swarm

    Hot Venom New Member

    Messages:
    9
    Likes Received:
    1
    Trophy Points:
    0
    Those are the best ways.

    Is not like you need to plan to kill it...give it a few wounds ands its utility is severely reduced.
     
  11. Naranek
    Skink

    Naranek New Member

    Messages:
    23
    Likes Received:
    0
    Trophy Points:
    1
    What about a more direct way? I was thinking in a few oldbloods on cold ones, ogre blades or great weapons, supported by potion of strength and/or Beast of Horrors. Perhaps too many points?
     
  12. Hasnat
    Chameleon Skink

    Hasnat New Member

    Messages:
    198
    Likes Received:
    1
    Trophy Points:
    0
    Charge it with kroxgiors. I think you'd autohit it, and str. 6 is okay. Maybe use some buff spells on the krox...
     
  13. HoverBoy
    Ripperdactil

    HoverBoy New Member

    Messages:
    499
    Likes Received:
    2
    Trophy Points:
    0
    Seeing as most our stuff will only wound it on 6s you could just go for broke and try to blade of realities the thing. With autohitting its 5 LD tests per combat phase, it has to fail eventually.
     
  14. Juhaaha
    Razordon

    Juhaaha Member

    Messages:
    382
    Likes Received:
    1
    Trophy Points:
    18
    No autohits anymore I think since the engineer has WS3 and FAQ gave it new rules
     
  15. HoverBoy
    Ripperdactil

    HoverBoy New Member

    Messages:
    499
    Likes Received:
    2
    Trophy Points:
    0
    That rule wasn't changed.
     
  16. Caneghem
    Carnasaur

    Caneghem New Member

    Messages:
    1,410
    Likes Received:
    28
    Trophy Points:
    0
    Blade of Realities doesn't work, it passes all characteristic tests automatically with the exception of initiative tests, which it always fails.
     
  17. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    84,813
    Likes Received:
    267,855
    Trophy Points:
    113
    Pit of Shades :smug:
     
  18. Hasnat
    Chameleon Skink

    Hasnat New Member

    Messages:
    198
    Likes Received:
    1
    Trophy Points:
    0
    Yeah, Pit of Shades would work. How about an Oldblood with Ogre Blade (+3 str.), and potion of foolhardiness, on a cold one? He costs less than the S. tank, so as long he kills it, it worth eatching him die next turn assuming that he isn't the general. 6 str. 8 attacks has to work.
     
  19. Caneghem
    Carnasaur

    Caneghem New Member

    Messages:
    1,410
    Likes Received:
    28
    Trophy Points:
    0
    Six strength 8 attacks will average 1 wound, since the steam tank is toughness 10. He still wounds on sixes.

    If you have a regular stegadon it is probably worth taking pot shots with the giant bow, since it can roll poison to auto-wound and it ignores armor saves anyway.

    But pit of shades is probably the thing that will work more often than not.
     
  20. Hot Venom
    Jungle Swarm

    Hot Venom New Member

    Messages:
    9
    Likes Received:
    1
    Trophy Points:
    0
    10 Chameleon Skinks can pop a wound on it to reduce its steam generation, or the life mage healing it...and they can even worry the popemobile & AL...on the way to the Warmachine nest

    :)
     

Share This Page