Just thinking what your opinions on this would be. Would you rather take a steg or 2 units of Salamamders and some Chameleons? I already have 2 units of 1 Salamamders and 2 units of 6 Chameleons in my 2000 Point List. See army list section. Thanks for your input all! Cheers Luke.
i think it depends, if your looking at just one steg, then dont, but if your going to put 3 in then sure. when looking at stegs i like to use the imperial guard philosophy 1 is bad, 2 is good, 3 is broken
Actually, I find that even one steg (I prefer the ancient) can save your real game winners (TG and saurus blocks) from a turn of shooting. Well worth it IMO.
I'm facing a similar problem being wether to field: -2 salamanders and a regular steg -1 salamander and an ancient steg I would definitely go for the two sala's and chamo's if you don't have sala's otherwise. cheers
EOTG is terrible, you can't even safely charge it into the flank without the priest getting challenged. Ancient is the way to go.
depends on how are you going to use it. I think its strength is not in combat, but in using the EOTG for warding against shooting and for burning alignment.
how about this.... 2800 points, mazdamundi. chief with ancient and warspear 2 x stegadon 2x ancient steg 2 units of skrox 35 and 2 and salamander/s? 6 stegs and 6 krox not too shabby,
maybe,,,, it just came to me i think it would actually be rather scary, especially if mazdamundi takes life, 6 stegadons,,,, 7d6 impact hits 6 d6 stomp attacks, 6d6 + 20 poisioned shots, 2 bolt throwers, like 40 odd? S5/6 attacks and some salamanders, fortitude only 5 though,,,,,
Back to the point thought what would your choices be and why? What influence do you think they would have on the game?
if you are facing war machines, stegs are dead meat, as they are priority targets. with some luck, a steg can go down in 1 catapult hit. people also use to fire on sallies, but not so much and also it is a bit more difficult to hit them due to their smaller base and smaller height (for LOS purposes). if there are no WMs, stegs can be quite good at fighting infantry and even cavalry (but only when the steg charges, not when he is charged). however, I still think you can get a better punch and more versatility for the points, if you take saurus or skrox. 1 steg advantage - terror - was good in 7th but is crap now. on the other hand, chameleons can be used well as WM hunters and harassers in opponent's back and salamanders are just great in 8th (unless they decide to eat their portion of skink instead of shooting) - they can march (12") and fire, use the flame template (now every model is hit, even if only partially under template), with a -3 armor save modifier and a flaming attack, force panic checks if they cause even 1 wound with their shooting, have -1 to be hit by shooting, can pass wounds to handlers, can survive some combat. and cost 75 pts. what else needs to be said? to sum up: the only steg I would take is an EOTG one (and only in a bigger game). otherwise it's clearly salamanders and chameleons for me.