8th Ed. Stegadons

Discussion in 'Lizardmen Tactics' started by rd4, Aug 7, 2013.

  1. rd4
    Saurus

    rd4 New Member

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    Hey guys, I've read some of the topics on Steggies already, and was just wondering about a few things:
    Firstly, how big a fire magnet are they?
    Secondly, at what points values are they actually viable to take?
    Thirdly, which is the best option for killing things?
    Lastly, how useful is an Engine of the Gods
     
  2. desra
    Skink

    desra New Member

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    1st: depends on what else you army has, but he usually will draw alot of fire
    2nd: again depends an your army and play style, can be huge advantage or a huge waste of points
    3rd: always take the horn upgrade, to good not to
    4th: sorry i cant comment on this yet..
     
  3. rd4
    Saurus

    rd4 New Member

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    Army list is:
    Oldblood
    Skink Priest
    2 x 18 Saurus warriors with hand weapons
    2 x 12 Slink Skirmishes
    And what is the horn upgrade? I've never heard of it, and now I'm quite intrigued
     
  4. desra
    Skink

    desra New Member

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    there is 2 new upgrades:
    one gives devastating charge.. and the other gives your impact hits multiple wounds D3
     
  5. Drmooreflava
    Saurus

    Drmooreflava New Member

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    Buy the new army book. I'll give you a reading assignment. Read pages 30, 44 and 45. Refer to 92 and 94 for stats and pt costs. Screw it, read the whole thing and you'll be able to decide for yourself what you want for a monster choice.
     
  6. Aunshi
    Skink

    Aunshi New Member

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    Hey, I have some questions too. Priest on EoG has now only +5AS (+6 thanks scaly skin and +5 thanks mount)? But EoG can be used also, if is priest slain? Because, I didnt find something similar, as it was in old book "if the skink priest is alive".

    Thanks ;)
     
  7. Caneghem
    Carnasaur

    Caneghem New Member

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    You can now take the EotG in the Rare section, without a skink priest on top. Also, the skink priest on top no longer gets casting bonuses, so if you want to take one I highly recommend the Rare slot Engine.

    If you do take one as a mount for a skink priest, then yes, it can still function when the priest gets sniped off the top.
     
  8. geoQuant
    Skink

    geoQuant New Member

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    doesn't a character's armor save revert to the values provided by the mount? so on an ancient 3+, and 4+ on the baby. for example, a skink chief wearing light armor and with a enchanted shield on a baby stegadon has a 1+ armor save.
     
  9. eppe
    Kroxigor

    eppe Member

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    This was discussed a bit in the rules section. Basically the Skink is only going to get a 5+. I don't think I'd ever put a Chief or Priest on one unless that get's FAQ'd and they can just be part of the Howdah Crew.
     
  10. geoQuant
    Skink

    geoQuant New Member

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    thanks, eppe. what do you think about the skink chief being able to use the giant bow now that it only requires 1 skink crew member to shoot? Poisoned Bolt Thrower, D3 wounds, at BS 5.
     
  11. n810
    Slann

    n810 First Spawning

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    May the FAQ gods shine down on us favorably this realease. :)
    (Unlike last time :depressed: )
     
  12. Lizardmatt
    Troglodon

    Lizardmatt New Member

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    Devastating Charge is better than I initially thought. +1 attack for the Steggadon, +1 attack for each crew.

    -Matt
     
  13. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Wow. Usually when I look at something closely like that I find something is less good than I thought. Devastating Charge just became a must include as far as I'm concerned
     
  14. Rango
    Skink

    Rango New Member

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    Well spotted Matt

    If you are correct, this is a cool bonus at a marginal cost!

    Used to lead cavalry armies and BRB states that the special rules like devastating charge that apply to the rider do not normally (unless explicitly stated) apply to the mount and vice-versa

    Since Steg is a monster and the rule is for the unit, it may well be that Skink Crew gets the extra attack as well
     
  15. icesea12
    Skink

    icesea12 New Member

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    i just notice that they change the new blowpipes (old habits die hard)
    they got the multiple shots special rule does that mean they are now pretty useless

    since bs 3 we potentially get 2-4 shots of poison and the rest pretty much no chance of hitting (this will also slow the game as each shot would have to be rolled individuality) with -1 multiple shot rule and rolling high number of attacks are a waste since it will quickly stack up to impossible to hit
    or am i incorrect
     
  16. Smexygor
    Chameleon Skink

    Smexygor New Member

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    Usual penalties for shooting: half range, moving, multiple shots. Obviously, at bs3 and no hand of glory, we can only get 2 of those. Like move and get them in half range, or don't move and get them at long range. Or stand and shoot at long range. Any of those options is 4d6 shots, and every 6 of the subsequent shots is a wound.

    Not too shabby. Hand of glory makes it even easier.

    Edit: can't remember exactly why, but I *think* the ancient steg can march and shoot pipes? Not the regadon, it specifically says it can't.
     
  17. Caneghem
    Carnasaur

    Caneghem New Member

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    Stand and shoot at long range actually triggers 3 penalties, once you add the multishot.

    Pretty sure you can't march and shoot, that's reserved for skirmishers and fast/flying cav I believe...

    You CAN march up to within 9 inches of something that is thinking of charging you (if you think a charge is likely) so that you can stand and shoot, poisoning on 6's.
     
  18. Smexygor
    Chameleon Skink

    Smexygor New Member

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    Bah, forgot the multiple shots again.
     
  19. Soteks Prophet
    Skink

    Soteks Prophet New Member

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    Has this been officially confirmed via FAQ as I can really only see it applying to the steggy itself.

    What's the usual turnaround time for a fantasy FAQ these days? 40k it is traditionally 1 day before release since they cock up so much...
     
  20. twistedmagpie
    Saurus

    twistedmagpie Member

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    This can only be the steg. No way are they going to allow us '6' extra attacks for 10 points?!?!?
     

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