7th Ed. Stubborn army 2250 pt

Discussion in 'Lizardmen Army Lists' started by blackhawk, Mar 14, 2009.

  1. blackhawk
    Chameleon Skink

    blackhawk Member

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    ok i think the horn of kygor is overpriced, but still the effect could be really great if used well and if the army is made for it.
    so if this is going to work this will be my second lizzardarmy beside the stegadon rampage army.
    Everything except the skink skirmers and salamanders can be stubborn, with the saurus units being always stubborn becouse of staying close to the oldblood.
    the BSB giving more security to the Stubborn and giving fear as protection for the BSB ( effectivily having 4 fear causers)

    Oldblood
    The horn of kygor
    LA,shld
    Halbert
    Cold one
    Tot: 289
    Joining HW+shld saurus

    Scar veteran
    BSB totem of Prohecy
    LA, shld
    Halbert
    Col d one
    Tot: 196
    Joining Spear saurus

    Skink priest
    L2
    rod of storm
    dispel scroll
    Tot: 150

    Skink priest
    L2
    dispel scroll
    Plaque of tepok
    Tot 140
    2x 18 Saurus warriors
    1 spears
    2 Full command
    Tot: 246, 228

    3x 10 skink skirmishers
    Tot 210

    3 Terradon riders
    Tot 90

    2x 5 cold one cavalry
    Full command
    Warbanner
    Tot: 250, 225

    salamander hunting pack
    3 Salamanders
    Tot 225

    General TOT:
    2249 points
     
  2. ACe
    Saurus

    ACe New Member

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    Your army seems nice. Ld won't be a problem that's for sure. However with so few cold-ones, the horn is way too overpriced.
     
  3. blackhawk
    Chameleon Skink

    blackhawk Member

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    yeah, but the saurus are stubborn to you know ;)
    i got effectivly 50 stubborn models. ( excl the terradons becouse mostly they are on hunting spree)
     
  4. ACe
    Saurus

    ACe New Member

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    Im in the army at the moment and I didn't bring my books so I can't recall the horn exactly. Could you post the rules for it please.
     
  5. Craken
    Carnasaur

    Craken Well-Known Member

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    No they cannot post the rules for it, we are not allowed to give away book definitions here
     
  6. anton
    Skink

    anton New Member

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    Makes thinkgs stubborn like the thread implys. I would much rather see Spears on the Scar Vet that ways you can get +1 armor and still have +1 str on the charge. I would drop the 2nd skink priest for another sarus and drop the salamanders also, i think the horn only does calv so the monsters and handlers dont get it, that and if anything charges them there dead anyway. sure there T4 but only 5+ save. The skinks are not stubborn i know that for sure i would reread the item if i was you.
     
  7. Caneghem
    Carnasaur

    Caneghem New Member

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    I'd rather see the scar-vet have equipment than a magic banner. Burning blade of chotec is always nice, as well as the enchanted shield. Or you could give him the war drums. I think three cold one cav units would be nice to maximize the horn of kygor's effect. I don't think you really need that many saurus infantry, since your cav are going to be acting like your anvil units.

    Get down to one skink priest on an engine of the gods. Once your cav are all pinning units stubbornly, the engine can start to toast all of them with burning alignment.

    Also consider using your Oldblood and Scar-vet as individual units. You can keep them behind your cavalry and once the cav is all engaged they can charge in OR you can charge in your stubborn characters to pin the enemy and then the big cav can sweep in with a devastating flank charge.
     
  8. blackhawk
    Chameleon Skink

    blackhawk Member

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    and where did i ever stated the salamanders will be stubborn? i know they are not caf ;)
    but i thought i really need some " strong" and " long range" shooting to get some ranks of any dangourous units that will be hard to handle in combat ( big block of knight with char?, monsters, etc)

    i will consider it to take one less skink priest. for that i will take another saurus on cold one with some magic equipment. this way i can hold onto the bsb.
    i want this one becouse t gives more security for my saurus. my opinion with stubborn is that it is a great skill, but with the saurus that NEED the character to be stubborn it is quite risky.
    at the moment i win a combat it gives me more security that the enemy will fail it's break test and so it means i will not be locked in combat to long so he can counter charge and kill my character.

    offcourse the banner also prevents low leadership " bait" unit to come and charge in ( ie slaves and such), hey are waste of time. and if they make the fear test well i will kill em.


    if i want to have a skink priest on eotg , an i exchange the otehr skink priest for a saurus on coldone with a weapon , then it means i still have to dump the salamanders.
    I'm not saying it's not worth it, my expierence with the eotg so far is great, i love it. but im in doubt if it will really be more worthy that 3 salamanders killing high AS guys at max range 24".
    e only thing with both of them is that they are both random ranged weapons, but the one shorter then the other.

    some other opinions on this?
     
  9. DonkeyHotep
    Temple Guard

    DonkeyHotep New Member

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    The fliers are flying CAVALRY, they might be stubborn also. Still, The horn is kind of a tardish item anyway, since if you play right you should win all the fights you initiate that matter. I'm baffled that more of these lists don't include.

    10 skinks
    w/ JACK CRAP

    cost: less then a kroxigor

    put into the list at least twice.

    The theory goes, your anvil units should never have to survive a round making a leadership check, since they should immediately be backed up by something better, like a stegadon. Here's a question, if you could pay 50 points to AUTO PASS a single leadership check, would you? It sure beats spamming stubborn, especially since stubborn can still fail.

    My biggest problem with Horn of Kygor is it only makes you not lose, it doesn't help you win at all. Why give an old blood the horn and stay and fight when you can give him a bunch of beat down gear and win? Or tank gear and avoid dying to some hideous chaos monster and then leaving your unit un-stubborn and down a 100 point item that you were built around?

    Also factor in that in a 2000 point game, the horn is 5% of your army. That's one in twenty. In DnD terms, that's the same as doubling your critical miss chance, or doubling your critical hit chance. For similar points you could make 3 stegadons ancient, get 2 kroxigors, or get a level 2 skink priest. Why would cheat yourselves out of all that good stuff?
     

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