ok i think the horn of kygor is overpriced, but still the effect could be really great if used well and if the army is made for it. so if this is going to work this will be my second lizzardarmy beside the stegadon rampage army. Everything except the skink skirmers and salamanders can be stubborn, with the saurus units being always stubborn becouse of staying close to the oldblood. the BSB giving more security to the Stubborn and giving fear as protection for the BSB ( effectivily having 4 fear causers) Oldblood The horn of kygor LA,shld Halbert Cold one Tot: 289 Joining HW+shld saurus Scar veteran BSB totem of Prohecy LA, shld Halbert Col d one Tot: 196 Joining Spear saurus Skink priest L2 rod of storm dispel scroll Tot: 150 Skink priest L2 dispel scroll Plaque of tepok Tot 140 2x 18 Saurus warriors 1 spears 2 Full command Tot: 246, 228 3x 10 skink skirmishers Tot 210 3 Terradon riders Tot 90 2x 5 cold one cavalry Full command Warbanner Tot: 250, 225 salamander hunting pack 3 Salamanders Tot 225 General TOT: 2249 points
Your army seems nice. Ld won't be a problem that's for sure. However with so few cold-ones, the horn is way too overpriced.
yeah, but the saurus are stubborn to you know i got effectivly 50 stubborn models. ( excl the terradons becouse mostly they are on hunting spree)
Im in the army at the moment and I didn't bring my books so I can't recall the horn exactly. Could you post the rules for it please.
Makes thinkgs stubborn like the thread implys. I would much rather see Spears on the Scar Vet that ways you can get +1 armor and still have +1 str on the charge. I would drop the 2nd skink priest for another sarus and drop the salamanders also, i think the horn only does calv so the monsters and handlers dont get it, that and if anything charges them there dead anyway. sure there T4 but only 5+ save. The skinks are not stubborn i know that for sure i would reread the item if i was you.
I'd rather see the scar-vet have equipment than a magic banner. Burning blade of chotec is always nice, as well as the enchanted shield. Or you could give him the war drums. I think three cold one cav units would be nice to maximize the horn of kygor's effect. I don't think you really need that many saurus infantry, since your cav are going to be acting like your anvil units. Get down to one skink priest on an engine of the gods. Once your cav are all pinning units stubbornly, the engine can start to toast all of them with burning alignment. Also consider using your Oldblood and Scar-vet as individual units. You can keep them behind your cavalry and once the cav is all engaged they can charge in OR you can charge in your stubborn characters to pin the enemy and then the big cav can sweep in with a devastating flank charge.
and where did i ever stated the salamanders will be stubborn? i know they are not caf but i thought i really need some " strong" and " long range" shooting to get some ranks of any dangourous units that will be hard to handle in combat ( big block of knight with char?, monsters, etc) i will consider it to take one less skink priest. for that i will take another saurus on cold one with some magic equipment. this way i can hold onto the bsb. i want this one becouse t gives more security for my saurus. my opinion with stubborn is that it is a great skill, but with the saurus that NEED the character to be stubborn it is quite risky. at the moment i win a combat it gives me more security that the enemy will fail it's break test and so it means i will not be locked in combat to long so he can counter charge and kill my character. offcourse the banner also prevents low leadership " bait" unit to come and charge in ( ie slaves and such), hey are waste of time. and if they make the fear test well i will kill em. if i want to have a skink priest on eotg , an i exchange the otehr skink priest for a saurus on coldone with a weapon , then it means i still have to dump the salamanders. I'm not saying it's not worth it, my expierence with the eotg so far is great, i love it. but im in doubt if it will really be more worthy that 3 salamanders killing high AS guys at max range 24". e only thing with both of them is that they are both random ranged weapons, but the one shorter then the other. some other opinions on this?
The fliers are flying CAVALRY, they might be stubborn also. Still, The horn is kind of a tardish item anyway, since if you play right you should win all the fights you initiate that matter. I'm baffled that more of these lists don't include. 10 skinks w/ JACK CRAP cost: less then a kroxigor put into the list at least twice. The theory goes, your anvil units should never have to survive a round making a leadership check, since they should immediately be backed up by something better, like a stegadon. Here's a question, if you could pay 50 points to AUTO PASS a single leadership check, would you? It sure beats spamming stubborn, especially since stubborn can still fail. My biggest problem with Horn of Kygor is it only makes you not lose, it doesn't help you win at all. Why give an old blood the horn and stay and fight when you can give him a bunch of beat down gear and win? Or tank gear and avoid dying to some hideous chaos monster and then leaving your unit un-stubborn and down a 100 point item that you were built around? Also factor in that in a 2000 point game, the horn is 5% of your army. That's one in twenty. In DnD terms, that's the same as doubling your critical miss chance, or doubling your critical hit chance. For similar points you could make 3 stegadons ancient, get 2 kroxigors, or get a level 2 skink priest. Why would cheat yourselves out of all that good stuff?