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7th Ed. Stubborn Units

Discussion in 'Lizardmen Discussion' started by Gannon, Feb 12, 2009.

  1. Gannon
    Saurus

    Gannon New Member

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    Our TG in 6th are stubborn.
    It says that stubborn units never have to do a break test below their initial ld which would be 8 for our Temple Guards.
    Now if they get beaten in combat and are outnumbered by a fearcausing enemy. They still have to roll Insane Courage or ld8 cause they are Stubborn?
    I don't really like to pay the 75pts for the banner to make them immune to Fear..



    I kno that in 7th they are ItP and probably because they could be auto breaked they applied this rule. But I want to be sure. As in an upcomming tournement I still have to play 6th... Instead of 7th...

    thx
     
  2. Sammy the Squib
    Salamander

    Sammy the Squib Member

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    Insane courage :)
     
  3. Dalkarius
    Ripperdactil

    Dalkarius New Member

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    Of course you could always put them with a Slann and make them Stubborn Leadership 9 with Immune to Psych....
     

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