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AoS Sumon Starlight

Cold One

theodoris

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Can someone explain what the "summon Starlight" from the Starpriest does?

i have been reading this spell over and over, but i just can`t understand it.
is there an somewhat simple explanation,
 
Ok very simply put:
It is a buff/debuff.
You can either
-- buff a Seraphon unit. Then everybody trying to hit it has to subtract 1 from their hit rolls.
-- OR you can debuff an enemy unit. In that case that unit has to subtract 1 from its hit rolls

Also if the enemy is a unit of Chaos Demons they suffer D3 damage.
 
Yeah, if your opponent has multiple targets, you might want to put it on his unit, to subtract 1 from all of their hit rolls. If you have a unit of yours that could be in multiple combats you want to put it in them, so that all attacks against it get -1 to hit.
 
I understand what the rule is trying to portray - but it still makes my head hurt. o_O

If this ability is used on a Seraphon (friendly) unit, subtract 1 of-any-attacks-that-target-it (enemy unit?). So this friendly unit is buffed and anyone who tries to attack them is 1 harder to hit.

Otherwise (meaning, non-Seraphon/friendly?) subtract -1 from the hit rolls of any-attacks-that-it-makes (enemy unit?). So you are de-buffing an enemy unit and ANYTHING that they attack is 1 harder to hit.

I think what trips me up is the "subtract 1 from hit" rolls. In my mind, if a unit normally has a 4+ to hit, subtracting 1 would be 3+.

Bah, I just confused myself again.
 
Almost. You are confusing the roll's target with the dice roll itself here.
So the subtract 1 means: if uou use a +4 attack, your target still is four or higher. But when you now roll a four you subtract one so you only rolled a three.
 
Almost. You are confusing the roll's target with the dice roll itself here.
So the subtract 1 means: if uou use a +4 attack, your target still is four or higher. But when you now roll a four you subtract one so you only rolled a three.

I think that just confused me more. Thanks though.
 
I think that just confused me more. Thanks though.
Quite simple. Once the dice have been rolled, point at one and say: "I'll add 1 to this one" or "I'll subtract 1 from this one". EDIT: Sorry, disregard the above, I was describing the Starseer's Curse of Fates. My mistake.

It's really nothing to write home about. The Starseer is definitely worth taking for his Cosmic Herald ability, but his exclusive spell isn't that great. Best stick with the two basic spells.
 
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his exclusive spell isn't that great. Best stick with the two basic spells.

Debatable.
All enemy units that have abilities triggered with a 6+ will suffer from it.

Summon Starlight is good because it's situational, but it’s not so rare


EDIT:

The Starseer is definitely worth taking for his Cosmic Herald ability,

wait... we were talking about the Starpriest, not the Starseer.
 
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wait... we were talking about the Starpriest, not the Starseer.
Ah, okay. I was mixing up Summon Starlight with the Starseer's Curse of Fates, which is like a weaker version (one dice roll only) of Summon Starlight.
 
Ah, okay. I was mixing up Summon Starlight with the Starseer's Curse of Fates, which is like a weaker version (one dice roll only) of Summon Starlight.
Can be game changing for the engine of the gods though.
 
Ah, okay. I was mixing up Summon Starlight with the Starseer's Curse of Fates, which is like a weaker version (one dice roll only) of Summon Starlight.

Not a problem for mixing. It happens.

Curse of Fate may seems weaker, but it works once in each phase.
For example, You cast it on your carnosaur? +1 on charge. +1 on an attack roll / save in combat. +1 for your bloodroar in the battleshock phase...
 
Not a problem for mixing. It happens.

Curse of Fate may seems weaker, but it works once in each phase.
For example, You cast it on your carnosaur? +1 on charge. +1 on an attack roll / save in combat. +1 for your bloodroar in the battleshock phase...

Thanks @Killer Angel, I actually never noticed the "EACH phase" wording till I read your comment !
 
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