Hello once again! So I've heard that ward saves now stack in 8th (unlike when I played in 7th). Does this mean that a Slann with the Talisman of Preservation would have a 2+ ward save? Is there any point in have a 1+ ward save? Since a roll of 1 is always a fail? Thanks everyone!
Ward saves do not "stack" in 8th edition and, if anything, the variety of saves has actually been reduced since regeneration is taken in place of a ward save unless the ward save is better. However, a ward save can be created or improved versus spells that cause wounds through magic resistance. Each level of MR adds 1 to the save so a solo slaan with MR 3 would have a 2+ save against any wounds caused by magic missiles or other spells that inflict wounds vice causing instant death (i.e. dwellers, purple sun, etc.). If the slaan is in a unit of TG and the unit is targeted by a wound causing spell, then it would receive a 4+ ward save against any wounds caused.
Unfathomable Presence + Higher State of Consciousness + Shield of the old ones? Is this a 1+ Wardsave against magic missiles/magic wounds and most importantly for me, magical attacks? Like with a Burning Blade of Chotec (or insert magic sword X). Trying to find a way to not take Divine Plaque of protection and still have a really good save against magic missiles (like dwarf canonballs)
Nope Hit the nail on the head. The one mistake you make is with the nukes. The attack has to be a spell (magic weapons etc do not activate MR), and it has to cause wounds (to therefore trigger a ward save, and thus the MR bonus to that ward save). 'Dwellers', 'Pit', 'Gateway' on 11-12, 'Purple Sun' and 'Final Transmutation' are all characteristic test or simply say 'remove from battlefield'. Thus, MR cannot defend against them. MR is essentially useless, unless you routinely face Fire/Light Wizard batteries. Nope. Only spells activate MR. And most nuke magic doesn't care either. Honestly, the default 4+ ward the Slann comes with is protection enough. A better defense against cannonballs is 'Blizzard' from Priests, or taking Light magic and casting 'Pha's Protection' AOE.
If taking light using the cage spell compleetly shuts down a warmachine as they can't pass tests other then T and LD
and just for the record, you cant have a 1+ save. a roll of 1 always fails, so in effect its a 2+ save
Plaque of protection protects against all spells that mr would protect against. don't get mr 3, it's cheaper in the rulebook, and you only actually need mr2 (60% of the cost). If you go for the MR, you are still in danger of cannonballs, but your entire squad of TG now have a 5++ vs spells that cause wounds (not the auto delete ones :/)
New question: Does shield of the old ones + divine plaque of protection affect the TGs/unit the Slann is in? Or just the Slann?