7th Ed. Temple guard faq?

Discussion in 'Lizardmen Tactics' started by Revered_Guardian, Oct 14, 2009.

  1. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    I really want to do it, Ill add it to my other thread afterwards....It'll be up sometime tommorow :D
     
  2. ColdBlood666
    Chameleon Skink

    ColdBlood666 New Member

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    FAQ 1- Temple gaurd are awesome.
    FAQ 2- Temple gaurd are even more awesome with a slann.

    K done! :D
     
  3. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    This is exactly why I want to make the Faq....its not that hard so I cant get it wrong...AND

    Im going to prove just HOW good tg without slaan are....as a berserker unit :D
     
  4. ColdBlood666
    Chameleon Skink

    ColdBlood666 New Member

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    Yea I agree. They are awesome and flexible and can be great on offense and defense even without a slann. Ive never tried it but can imagine they would work great in small units on the flanks along with some skirmishers.
     
  5. Revered_Guardian
    Troglodon

    Revered_Guardian New Member

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    So far Ive never had them flee, they fight to the death!

    Theyve crushed units all by themselves, units costing double theres (plaguemonk slaying is fun! too bad the furnace and its gay *** will make that impossible now!), and so far ive only used 10 of them w out slaan.
     

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