So I have been staring at my new box of terradons/ rippers for a while and just wanted to know as to whether to make them Terradons or Rippers? Ive play tested with Terradons and they seemed to work as War machine hunters/ bait quite well. I intended to use the flyers (whatever they will be) as war machine hunters who can eventually lend a helping hand to any combat after their job is done, as I usually have a Chief in the unit as well Has anyone had any success with a ripper with a hero going warmachine hunting ?
I have to say frenzy doesn't really affect them, M10 and fly means you can usually charge what you want, I much prefere rippers, the only time I might take terradons would be against a skaven campaign. Either way, skink cheifs cannot join a unit of flyers
I also tried both, an have the feeling rippers are still better. If I don't miss anything the Teradons hav 1 S3 and 1 S4 attack, this means you need quite some teradons to harm even empire warmachine crew. The raptodactyls kick ass (although I have to admit the only time I tried them, I missed all to wound rolls, and thus do 0 damage). I imagine both can also be used as redirectors, if you flank charge a badass frenzy unit (e.g. khorne beserkers) in the flank, maybe kill one and then have them to overun, perpendicular to their march direction.
What would make you think that. The same setup was in the last edition and they didn't. Why do you think it will change this time. I am hoping it does too, but not holding my breadth.
I think character will be allowed to join Terradons/Rippers cuz Tiq Taq Toe would be useless if he wasnt allowed to join.
Tic Tac is best in a temple guard deathstar with Kroak. It makes them -2 to be shot, -1 to be hit in melee. It's a big FU to any BS based shooting armies. Screen it with skink skirmishers, and you're opponent is at a staggering -4 to shoot the death star. -Matt
Almost Forgot: Try building chiefs on rippers for your box set. For ~86 points you get 3 S5 attacks (Init6) and 3 S4 armor piercing killing blow attacks. They performed awesomely harassing high elves yesterday, and that's one of the tougher match ups. -Matt
I don't find terradons sufficient to hunt warmachines well, a max of 4 fairly weak attacks is not enough to take out most warmachines, in fact my Terradons have actually lost combat to warmachine crews on a fairly regular basis. Ripperdactyls on the other hand ae a totally different kettle of fish, there are few warmachine crews that can survive a round of combat with them, let alone win combat. Remember that because rippers and terries are both MC, only two models can attack a warmachine rather than the whole squad. Terradons are for bait and flee and dropping rocks, they can't really engage anything in combat very well, they essentially fulfill the role of non-CC fast cavalry in our list. Ripper chiefs are an interesting prospect, they basically function as a poor-man's captasus, plus the increased Ld will really help.
Look at page 110 in the BRB. Only 6 models can get into combat with any warmachine. Mounstrous creatures (ie. terradons/rippers) count as three, so only two can fit in combat.
LOL Thanks Matt I gotta try that. Thanks for your suggestion on the ripper as well. Im going to try two of those in my army.
Ah crap you know what I just noticed? Since rippers are frenzy they cant flee as a charge reaction. I think if I wanted to use the chief as an eagle id need to use him on a terradon.