8th Ed. The Becalming Cogiation

Discussion in 'Lizardmen Tactics' started by General Cross, Jun 24, 2011.

  1. General Cross
    Skink

    General Cross New Member

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    In my experiences of 8th edition many people seem to be going for "suicide bomber" "Wizards, who get Xerxeces, Pit of Shades, Dwellers Below or other big spells like that, then roll for the miscast to get the spell off and cause massive damage in return. I'd have thought that Becalming Cogitation, negating a wizard any 6s rolled within 24" to be a very effective way of paralysing the enemy magic bombers. Has anyone had success with using this discipline in 8th edition?
     
  2. Wolf
    Kroxigor

    Wolf Member

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    It works wonders! Best magic defence in the game according to me. The problem is that if your facing a smart opponent then they'll soon learn to stay outside of the 24" but within range of the unit they want to target, be it the TG or something else..
     
  3. Benny6Toes
    Saurus

    Benny6Toes New Member

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    It's the first thing I put on any Slaan in an army list. It frustrates the hell out of opponents (even if they do manage to stay out of range).
     
  4. Arli
    Skink Priest

    Arli Moderator Staff Member

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    In any game over 2k, it is a must. Against Skaven, it will prevent the dreaded 13th from going off easily.
     
  5. Mitch311
    Saurus

    Mitch311 New Member

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    Used it for the first time last night against HE. There was on phase i didnt even have to use my dispel dice. Becalming cog rocks.
     
  6. walach
    Razordon

    walach New Member

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    it's only slight weakness is the range, though that should only matter for the first 1-2 turns tops.

    regardless, a must buy in my book, as it's great vs. a caster casting lots of spells on 1-3 dice, as it massively increases the chances of broken concentration (i.e. a failed roll), and equally great against the 'suicide' mages, as it prevents almost everything from being IFd, or even cast in most cases.
     

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