(Updated with correct use of magic items.) We're aiming at 2000p at my local trusted gang of gamers, so I thought the following might be good for a varied setup against most opponents: Lords: 385p (~19%) • Slann (General) - 2 Disciplines (Rumination & Focus) - Cupped Hands - Obsidian Trinket - Lore of Life (Rather obvious use, will be the central piece in his TG bunch, hoping to use a lot of magic, thanks to Cupped Hands even the occasional dispel of ToV won't stop me from dishing out a few heals and extra toughness around.) Heroes: 278p (~14%) • Scar Veteran - BSB - Sword of the Hornet - Glittering Scales - Shield (Goes with the Saurus, next to the TG/Slann block. His magic items makes him a bit more dangerous than most BSB's in combat. Made him my "hitty" character.) • Skink Priest - Lvl 2 - Plaque of Tepok - Dispel Scroll (Extra eyes for the Slann (not used with Lore of Life though), as well as having quite a few spells of his own, and a dispel scroll on those important enemy casts, goes with the Skinks/Krox as a bodyguard.) Core: 675p (~33%) • 30 Saurus - Musician + BS (Goes on one side of the TG/Slann as the hammer/anvil with the Scar Vet in the group.) • 28 Skinks - Full command - 3 Kroxigors (Skink priest goes here, used as both a bodyguard for him, as well as helping with the hammering on the other side of the TG/Slann. Skink champion is there to soak up the first challenge against the priest.) Special: 502p (~25%) • 6 Camo Skinks (Warmachine/monster killas.) • 6 Camo Skinks (Warmachine/monster killas 2.) • 18 Temple Guard - Full command - The other Tricksters Shard - Sword of Swift Slaying - Banner of Eternal Flame (Hammer/anvil unit. Slann's regen and heals will hopefully keep these guys at full strength. Banner is there to mess with any other regen-enemies (Abom's/Grave Guard of doom/treemen/trolls). Tricksters Shard is there if and when the Champion has to pick up a few challenges aiming at the Slann (plus I had 15p left ). Gave him SoSS instead of Tricksters Shard, always nice with a ASF-TG, both regarding normal combat as well as any challenges he will have to accept. Will hopefully hold the centre of my army. Rare: 160p (~8%) • Salamander - Extra handler (Everything-killer! Going up a flank with the other Sallie.) • Salamander - Extra Handler (Everything-killer 2! Going up a flank with the other Sallie.) Planning to play a bit defensively, luring and bottleneck'ing the enemy as he approaches, plus a few poisoned shots and a few flames coming in from the sides to try and mess with warmachines and... well anything I can get my claws on. ----------------------------------------------------------- Gonna try it out on sunday, I'll report back how it fares.
Fixed! Damnit. Realized two things as I went to bed last night. The Skink Priest can't carry both a Dispel Scroll and a Plaque of Tepok since they are both Arcane Items. The TG champion shouldn't carry around an item that negates the wardsave of the Slann behind him. Rather contra-productive. I have to rethink this business.
du e ju svenne banan som jag! trevligt med lite sällskap lol. I´d give the priest the plaque of tepok. also what lore are you using for your slann??
Svennebanan! Yeah I thought so as well, I'll try to dish out as much magic damage as I possibly can instead of trying to stop the opponent. Two channelers and "high" lvl spellcasters might help a bit with the dispelling anyway. I'm going with Lore of Life on the Slann.