8th Ed. Themed list for Itza. 3k

Discussion in 'Lizardmen Army Lists' started by mixer86, Aug 14, 2013.

  1. mixer86
    Kroxigor

    mixer86 New Member

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    Well after reading the new Lizzie book front to back for what seems like the hundredth time last night i have decided i would like to do a themed list surrounding the heros of the first city, Itza. i love the fluff surrounding the city. Never fallen, the largest of the cities, holds most of of Old Ones greatest treasures and central to the geomantic web.

    In a nutshell for me this meant certain elements were mandatory:

    Lord Kroak- Ok, so he cannot exploit high magic and spell switching trickery, but reading his rules he's still VERY usable and you cannot stop him casting in anyway except killing him. (Good luck with that)

    Gor-Rok- Spawned in the great pools of Itza, so definitely the hero of choice for this themed list. The fact he is now a proper beast is a welcome bonus.

    Temple Guard- i had originally planned to not use TG in this book, but it just wouldn't seem right for Kroak to be anywhere else.

    A Skink Oracle on Troglodon- Itza's spawning pools were the first to see these creature appear, so i felt it was right for an army of Itza to utilize them. plus in the list i feel there is great opportunity to make the most of the Roar at the right moment.

    Anyway heres the list.

    Lord Kroak

    Gor-Rok
    Scar-Vet- LA, Enchanted Shield, Talisman of Preservation, BSB
    Skink Priest- Level 2, Dispel Scroll (undecided between Heavens and Beasts)
    Skink Chief- Spear, LA, Charmed Shield, Egg of Quango, Ripper
    Skink Chief- Spear, LA, Shield, Potion of Fool Hardiness, Ripper

    31 Saurus- HW/S, FC
    32 Saurus- HW/S, FC

    30 Temple Guard- FC, Standard of Discipline

    Ancient Stegadon- Sharpened Horns
    Ancient Stegadon- Sharpened Horns
    Troglodon


    Ok so its built around Kroaks unbreakable horde of TG, Flanked by 2 saurus hordes, supported by stegs and the trog for a roar at the right time for extra nasty and 2 good ripper chief builds for taking out warmachines/chaff.

    undecided but most likely the character deployment is:

    Kroak- TG
    BSB- TG so he's most central for the re-roll bubble
    Gor-Rok- i'm thinking in a saurus unit so it gains stubborn as its wasted in the TG.
    Skink Priest- probably in the other saurus unit that Gor-Rok isn't. should still have range to prevent other mandatory overruns if on the edge of unit.

    Anyone think this works? any suggestions both unit wise and tactically?
     
  2. n810
    Slann

    n810 First Spawning

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    Dont forget that you can use telepathy through the Troglodon's skink as well.

    Ps. spears on those big saurus units would be prety effective....

    Pps. I believe you can give your chiefs Javelins as well as spears.
     
  3. mixer86
    Kroxigor

    mixer86 New Member

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    Very true about the oracle skink on the trog.

    I personally don't get the whole spear craze. Ok they are now free but unless you plan to play defensive and let the enemy charge you won't get the extra attacks in the second round of combat onwards. For me, its a situational benefit vs a permanent 6+ ward.

    I think the ward is probably better.
     
  4. n810
    Slann

    n810 First Spawning

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    yea it's prety even, basicly it's do you want to save 1 in six saurus form geting wounded,
    or do you want another rank of attacks ? (saurus are usualy on the recieveing end of charges in my experience).
     
  5. mixer86
    Kroxigor

    mixer86 New Member

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    True.

    And with this list with 3 solid combat units i will be looking to be agressive plus kroak needs to be close to spam deliverance of Izta at short range rather than trying to pump out the longer ranged, 24 to cast version.

    Not that i'm too worried with that as he ignores miscasts on a 2+ :D
     

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