7th Ed. this list is probably bad but eh (2000 points){updated}

Discussion in 'Lizardmen Army Lists' started by shahryar, Mar 1, 2009.

  1. shahryar
    Kroxigor

    shahryar Member

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    the main enemy will be against undead

    I am also trying to stick to the beast army theme as much as possible.

    HQ:
    Skink Priest 1
    Level 2 Wizard 1
    Ancient steggie 1

    Skink Chief 1 <------using teh terradon to be in the best place to make the enemy take stupidity tests
    terradons 1
    Plaque of dominion 1
    Javelin 1

    Oldblood 1 <--------rip things apart and let my other units rally easier
    Carnosaur 1
    Blade of Tzunki 1
    War Drum of xahutec 1
    Light armor 1
    Shield 1

    Troops:
    Skinks 24 <------I originally wanted it to be 40 strong but miss calculated so had to drop their numbers hah
    -kroxigors 3 (edit:eek:ops accidentally put points not number hah)

    Saurus 25 <-------- I sortof just want them to tie up the enemy
    Spears 25
    Standard Bearer 1
    Champion 1
    Musician 1

    Special :
    Terradons 4 <------- flying escort for the chief I was also planning to use feigned flight to trick the enemy into charging another unit like the saurus or skinks.

    Rare:
    Salamanders 3 <------this is simple lobbing flame templates at the undead seemed the best way to kill alot


    I have 47 points left for magic items for the priest or to make other changes

    I know it probably needs alot of work but I think it's a good starting point.

    I also don't want to min max Had that problem asking for help with my eldar army on other forums hah (the why aren't you taking dark reapers and why take scorpions they suck etc etc)

    and I do partially admit that I am trying to find my old fantasy orc drum to attach to the old bloods hip when I get the carnosaur lmao

    thanks for the help.

    Edited: added blade of tzunk and a shiedl to the old blood and dropped the magic item place holder from the priest as well as the armor and shield from the skink chief as I didn't plan on keeping him in close combat.
     
  2. Aren
    Saurus

    Aren New Member

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    I am pretty fresh in here, but I'll try to give some pointers ;)


    Firstly, if your main opponent is going to be Undead, then why do you take a Skink Chief with Plaque of Dominion when Undead are immune to psychology?

    Secondly, after what I have understood, its a waste of points to have large mixed units of skinks and krox's. Drop the kroxes and add another unit of Saurus Warriors for example. 25 in 1 unit is not neccesary either, so transfer some Saurus from your 25-man unit to your new unit. You should get 2 units of roughly 20 Saurus.

    Thirdly, I would go for a Dispel Scroll and Diadem of Power for the lone Skink Priest, especially against magic heavy races like Undead. You don't get many spells off, but against Undead you won't with just 1 Priest anyway.

    If you now find your Chief useless, drop him, a terradon and shrink your skink unit heavily for a unit of either Cold One Cavalry or normal Kroxigors (not mixed with skinks). Their immunity to fear give them great staying power against undead.


    Hope that helped a little :)
     
  3. shahryar
    Kroxigor

    shahryar Member

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    actually from what I have read undead are not immune to stupidity. they even have items that cause it on the bearer crown of damnation or some such.
     
  4. strewart
    OldBlood

    strewart Well-Known Member

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    They are immune to all psychology, the crown is an exception and says so in its rules in the VC book...
     
  5. shahryar
    Kroxigor

    shahryar Member

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    If it was an exception it would say this is an exception. the rule as phrased is.

    Grants teh bearer 4+ ward save but the bearer is subkect to stupidity.

    if this overwrote immune to psychology it would say something like even if, or is an exception to

    as it stands if immune to psychology protects from stupidity then this would just grant a 4+ ward save and teh vampire or necromancer would be able to just ignore the stupidity test
     
  6. Craken
    Carnasaur

    Craken Well-Known Member

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    This is clearly stating that the bearer is now subject to stupidity which they previously wouldn't be. They wouldn't make an undead item cause something that it was immune to anyways, it just doesn't make sense.
     
  7. The Dark Lord
    Skink

    The Dark Lord New Member

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    If you read the ItP section in the BRB you'll notice that it doesn't mention stupidity, frenzy or hatred; meaning ItP units are not immune to any of those. ;)
     
  8. JohnBoo
    Jungle Swarm

    JohnBoo New Member

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    Exactly TDL. This edition has been around long enough that people should know this by now. ESPECIALLY after the Daemons of Chaos book slaanesh lore default cause stupidity spell.

    ITP is immune to fear, terror and panic. Thats it!
     
  9. shahryar
    Kroxigor

    shahryar Member

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    oh thank you, me and my friend haven't upgraded to the new edition yet.


    I always wondered because the steggie is immune to psychology, is cold blooded stubborn and causes terror.

    or as my friend puts it, drives home the fact that he ain't running
     
  10. Aren
    Saurus

    Aren New Member

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    Wow, I've played Warhammer for many years now, and I didn't know this. Is this a 7th Ed.-rule? Because I remember clearly that my friends and I played that one differently in 6th Ed.

    E.g. I used the High Elf banner which made every unit in base contact immune to psycology to remove frenzy and hatred from my friend's witch elves. It was a cool tactic :bored:
     

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