Saurus
Jbird460
Member
- Messages
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- Likes Received
- 55
- Trophy Points
- 18
Hello,
I am looking for some feedback on my 2k list. My general stragey is to keep the slann, Astrolith, EoG, and Bastiladon in the center. With rerolling hits, wounds, and saves they will be hard to shift.
Then the kinghts deploy with the scarvet on a flank. They use the scarvets comand ability 2-3 times to get extra attacks and can do 60-70 attacks. They also provide me something to be in melee because the rest of my army does not want to be in combat.
Ripperdactyls start on the board to apply pressure and to have toad for future summons. Slann mostly foucs on summoning in and providing buff from atop Balewind. I have plenty of extra skinks, ripperdactyls, and razordon to summon in depending on how the game is going, or can easily bring my Bastiladon back turn 2 if one dies. I am not sure if ripperdactyls are worth it in this list but i am also not sure what to swap them out for. Please let me know what you think.
Allegiance: Seraphon
Mortal Realm: Shyish
Engine of the Gods (220)
- Artefact: Ethereal Amulet
Saurus Astrolith Bearer (160)
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Sepulchral Plate
Saurus Scar-Veteran on Cold One (100)
10 x Skinks (60)
- Boltspitters & Moonstone Clubs
10 x Skinks (60)
- Boltspitters & Moonstone Clubs
10 x Saurus Knights (180)
- Blades
3 x Ripperdactyl Riders (140)
1 x Salamanders (40)
3 x Skink Handlers (40)
Bastiladon (280)
Bastiladon (280)
Thunderquake Starhost (120)
Balewind Vortex (40)
Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 101
I am looking for some feedback on my 2k list. My general stragey is to keep the slann, Astrolith, EoG, and Bastiladon in the center. With rerolling hits, wounds, and saves they will be hard to shift.
Then the kinghts deploy with the scarvet on a flank. They use the scarvets comand ability 2-3 times to get extra attacks and can do 60-70 attacks. They also provide me something to be in melee because the rest of my army does not want to be in combat.
Ripperdactyls start on the board to apply pressure and to have toad for future summons. Slann mostly foucs on summoning in and providing buff from atop Balewind. I have plenty of extra skinks, ripperdactyls, and razordon to summon in depending on how the game is going, or can easily bring my Bastiladon back turn 2 if one dies. I am not sure if ripperdactyls are worth it in this list but i am also not sure what to swap them out for. Please let me know what you think.
Allegiance: Seraphon
Mortal Realm: Shyish
Engine of the Gods (220)
- Artefact: Ethereal Amulet
Saurus Astrolith Bearer (160)
Slann Starmaster (260)
- General
- Trait: Great Rememberer
- Artefact: Sepulchral Plate
Saurus Scar-Veteran on Cold One (100)
10 x Skinks (60)
- Boltspitters & Moonstone Clubs
10 x Skinks (60)
- Boltspitters & Moonstone Clubs
10 x Saurus Knights (180)
- Blades
3 x Ripperdactyl Riders (140)
1 x Salamanders (40)
3 x Skink Handlers (40)
Bastiladon (280)
Bastiladon (280)
Thunderquake Starhost (120)
Balewind Vortex (40)
Total: 1980 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 101