Jungle Swarm
Tin
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Welcome to what should hopefully be a long running blog!
Background
One of my favourite releases was the 5th edition box; those plastic lizards were just so full of character and for the time were great plastics. The accompanying Alan Perry metal sculpts oozed character too, and I loved the way they leaned into Aztec/Mayan culture. Back in the day, with the move to 6ed and a change in art direction I fell out of love with the Lizardmen and started with other things...
Move forward far too many years, and a yearning for those old Lizardmen. Picked up a few, but unfortunately the scale hasn't been kind to them over the years. They're now less imposing, more cute little pets when stood next to some of the later releases!
Then I saw someone scan an oldhammer mini and that triggered an idea... if there aren't going to be any Lizardmen in the old style I'll use scans and learn to sculpt myself! This is a blog of that journey.
Initial tests
Using a scan, I printed a couple of test models. One at original scale, and one at the same scale as the new AoS release:
Please ignore the flipped pose (printer had a bug that was fixed and I didn't realise...). Initial test was good, the old mini's looked great at the bigger scale. Pic below to show the problem in size, and how imposing the new size looks in comparison:
Process
So with the initial test a success, I got to work. The first thing I wanted to do was sharpen up some of the detail and remove some of the limitations of the old style flat plastic monopause process. Below is a picture of one of the heads as an example, adding proper teeth back in instead of what they had to do back in the day:

I then carried on and started with the body, separating out some of the parts and removing the big chunks like behind the pteruges/loin cloth (resculpting in some temp pteruges). Base body for infantry done!
Next step was to create a basic body that could be used for other things... I removed the club from his belt, removed his left arm, separated the tail and added a skeleton so that I can start creating new poses:

As an example of the kind of thing I'm looking to do in future, I've reposed to the GW trademark tactical rock pose and added in the champions head (as yet not retouched) to see how it would look:

Looks like a bit of a success to start with. I haven't seen anything like this done with older models yet, so really excited to jump in to it!
Next steps are:
Background
One of my favourite releases was the 5th edition box; those plastic lizards were just so full of character and for the time were great plastics. The accompanying Alan Perry metal sculpts oozed character too, and I loved the way they leaned into Aztec/Mayan culture. Back in the day, with the move to 6ed and a change in art direction I fell out of love with the Lizardmen and started with other things...
Move forward far too many years, and a yearning for those old Lizardmen. Picked up a few, but unfortunately the scale hasn't been kind to them over the years. They're now less imposing, more cute little pets when stood next to some of the later releases!
Then I saw someone scan an oldhammer mini and that triggered an idea... if there aren't going to be any Lizardmen in the old style I'll use scans and learn to sculpt myself! This is a blog of that journey.
Initial tests
Using a scan, I printed a couple of test models. One at original scale, and one at the same scale as the new AoS release:
Please ignore the flipped pose (printer had a bug that was fixed and I didn't realise...). Initial test was good, the old mini's looked great at the bigger scale. Pic below to show the problem in size, and how imposing the new size looks in comparison:
Process
So with the initial test a success, I got to work. The first thing I wanted to do was sharpen up some of the detail and remove some of the limitations of the old style flat plastic monopause process. Below is a picture of one of the heads as an example, adding proper teeth back in instead of what they had to do back in the day:

I then carried on and started with the body, separating out some of the parts and removing the big chunks like behind the pteruges/loin cloth (resculpting in some temp pteruges). Base body for infantry done!
Next step was to create a basic body that could be used for other things... I removed the club from his belt, removed his left arm, separated the tail and added a skeleton so that I can start creating new poses:

As an example of the kind of thing I'm looking to do in future, I've reposed to the GW trademark tactical rock pose and added in the champions head (as yet not retouched) to see how it would look:

Looks like a bit of a success to start with. I haven't seen anything like this done with older models yet, so really excited to jump in to it!
Next steps are:
- Finalise the basic infantry
- Create a command group in a pose that more matches the plastic infantry (utilising bits of the original command group)

