8th Ed. Tips VS Vampire count i will face

Discussion in 'Lizardmen Tactics' started by Bullrocker, May 17, 2011.

  1. Bullrocker
    Skink

    Bullrocker New Member

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    Hey guys ;) i'm pretty new to warhammer fantasy and i'm going to be facing off my friend who is playing vampire counts,
    the army list is gonna be around 1500-2000 and here's what i'm most likely gonna face

    he has around 20-30 Gravegards with a vampire lord with helm of command, and a wraith. they also have great weapons and some other stuff which will make them eat anything they encounter.

    he also has a vargulf and a black coach which one he will field i dont know.

    then just some horde skeletons and zombies. which he will hide his general in i think.

    he also has a necromancer so his magic phase will be abit strong.

    i'am going to be using a slann with either lore of light or shadow.
    1-2 skink priest
    2x 20 saurus warrios with full command.
    8 cold one riders
    and a scar vet
    and rest is gonna be skinks with blowpipes

    i was thinking of using my cold one riders with flaming banner against his varghulf to take it out quickly before it uses thunderstomp on my saurus but thats only if he fields it, the black coach i dont know how to handle.

    using my saurus warriors just charging into the skeletons and graveguards buffed up with lore of light. from my slann and hope they will kill them. iam also fielding templeguard with my slann.

    i'm just not sure how do this the right way so any help is very much appriciated guys ! :) thanks
     
  2. Coatl
    Temple Guard

    Coatl New Member

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    id recommend sallies (4) if you have them.
    lore of light will be your friend, you can get 5d6 s4 hits for just 3 power dice (assuming you take rumination) within 24".
    i wouldnt go running your saurus into that brick of grave guard, id chip away at it first. id say go kill the general in the skellies/zombies before hitting the grave guard.use the skinks with blowpipes as chameleons and that will take care of the vargulf or black coach.
    if he takes helm of command, he cant put the vamp with the grave guard (think he cant be in the unit that benefits from his WS?). if he leaves him out in the open, hit him with magic and he'll die pretty easily

    my slann advice:
    rumination, focus of mystery, becalming cognition, bsb, dispel. easy as pie
     
  3. Bullrocker
    Skink

    Bullrocker New Member

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    Dont have any salemanders sadly. but how do i deal with the black coach and wont he mess up my magic phase?, good tips thu, i feel more confident now :D





    Edit- nvm ! missed what you said about black coach
     
  4. ancient stegadon
    Cold One

    ancient stegadon New Member

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    for the black coach I would just take a scar vet on a cold one, dawn stone, light armour, and a sword of might or an other magic sword (you will need it for when the black coach gets enhereal).

    i think with this build he will be daeth in 2 rounds of combat. (also usefull when he has cairn wraiths)

    i would use my salamanders manny for his gave gaurd unit.



    I am a vampire counts and lizardmen player and i always use some like 75 ghouls in a 2400 game you normal saurus warriors will eat ghouls or skellies easy.

    he will probly have a wight king BSB with draghofbanner or no magic banner but a magic weapon that scores a killing blow on 5+


    thats all for now if you have more questions ask please ;P
     
  5. Bullrocker
    Skink

    Bullrocker New Member

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    He mentioned something about his GG being evil killing blow machines, shouldent the magic that gives weapon skill 10 help my saurus taking alot less damage?

    also i'm thinking banehead and that item that forces multiply wounds on failed toughness test
    on his general, does this work?
     
  6. ancient stegadon
    Cold One

    ancient stegadon New Member

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    well his GG unit probly has STR6, T4, 5+ armour safe, and killing blow. expect a unit between 20 and 40 GG that get revived D6 every time he gets a spell off. so yes they are hard and don't forget they have one or 2 heroes/lords in it and might get a WS6 or 7 from an magic item.

    no this will not work his general has T5 so just a wast of points if you ask me, if his lord has a magic and not a combat build a bane had with a feedback scroll might be a better idea. but i prefer just taking the cupped hands of the old one and give a miscast at his general ;P


    if his lord has a combat build you shout be scared, my last build with him was WS 7 rerol to hit str 5 rerol to woound if the enemy fails a leadership test of -3 every wound he gives makes him get a new atk (only for first hits) for every wound he does he reganerates 1 wounds from himself or someone in the unit (can also be used to revive) 2+ armour safe.

    just to give you a little bit of an idea what his lord MIGHT be doing ;P

    he could also be a really strong mage but as long as you have your slann you will have anoth mage protection
     
  7. Bullrocker
    Skink

    Bullrocker New Member

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    Scary stuff, how do i kill that lord?

    btw does banehead go with miscasts?
     
  8. Arli
    Skink Priest

    Arli Moderator Staff Member

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    The lizardmen FAQ addresses the Banehead question. Yes, it does double wounds caused by miscasts.
     
  9. ancient stegadon
    Cold One

    ancient stegadon New Member

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    i preffer using lore of death, just never use purple sun and you will be fine ;P
     
  10. Gor-rok
    Terradon

    Gor-rok Member

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    Lately I've seen the vampire using both Command Crown and Fencing Blades- darn grave guard get WS 10, and then the +1 to hit banner...

    Even temple guard are hitting them on 5s, and getting hit/wounded on 2s. Lore of light does help, but it doesn't seem enough to even the odds.
     
  11. Bullrocker
    Skink

    Bullrocker New Member

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    would a stegadon if geared corretly do any harm to the GG? or are they too tough, also (sorry i'm noob) should i just nuke them with burning gaze?
     
  12. BEEGfrog
    Razordon

    BEEGfrog Member

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    I believe blood statuette and banehead are both enchanted or both arcane so you can't take them together.
     
  13. forlustria
    Ripperdactil

    forlustria Well-Known Member

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    Another sneaky thing a vamp player i played the other week was


    1. count manfred with 2 arcane items a staff that gives +1 to cast and dispell and another item that gives +1 to cast and dispell making him a level 6 wizard effectivly.

    2. horde of grave guard banner of barrows (+1 to hit) vamp with helm of comandment in a unit behind giving the GG WS7. so they hit on 2s and wound on 2s against most things. Then to top if off a suicide vamp with lore of fire and the power scroll castinf flaming sword of ruin on the GG making them auto wound anything they hit.

    And VC players say they are so hard done by 8th rules messing them up. They have to be one of the most overpowered army out there.
     
  14. n810
    Slann

    n810 First Spawning

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    WAIT....

    Manfred gets to take 2 arcane items...?
     
  15. Questioner
    Saurus

    Questioner New Member

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    Yes he does. Only arcane items though, so the only save he gets is 5+ (heavy armour).

    He can be pretty nasty...
     
  16. Tiktaalik Rosaea
    Jungle Swarm

    Tiktaalik Rosaea New Member

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    the easiest wat to kill a black coach is static Combat Res. if you run into the flank with any block of dudes with three ranks and a banner, you are sitting on 6 combat res and you havent even wounded it. that means its gotta do at least 3 wounds just to not die. this will work wether its ethereal or not.

    taking out the grave guard is tricky. you'll want to magic/shoot them down a bit when they are walking over. i like lore of life on a slann. dweller's below isnt super awesome, but it can dwindle some dudes out. when in combat, you will be striking first, which is awesome. that'll help to take out attacks before they come at you. Also with Lore of Life, you can flesh to stone a unit. T8 temple guard, or even just warriors can be brutal. the GG may hit on 2s, but they wound on 6s . . .

    If you can, get into combat with the helm of command bunker unit. he cant use it if he's in close combat. WS 3 Grave Guard arn't as scary as WS 7. you only need to have the combat for one round. run a block of 10 skinks to the general bunker if you need to. just resolve the grave guard combat first. if the general is out of combat by the time the grave guards are fighting, he can still give his WS to them.

    this combo'd with the T8 temple guard means that GG are hitting on 3s wounding on 6s, while you are hitting on 3s, wounding on 3s with no saves. with two attacks a piece, you should be winning combat hands down at that point . . .
     
  17. Wolf
    Kroxigor

    Wolf Member

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    There's no such thing as auto-wound if you still have to roll the dice. Even wounding on a 1+ still fails on a dice roll of 1.
     
  18. Coatl
    Temple Guard

    Coatl New Member

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    thats actually debatable. my reference: queek. check out his section of the skaven FAQ, i believe it says something about him being able to autowound dwarves somehow.
     
  19. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Q: Does a To Wound roll of a 1 always fail to Wound? (p42, 51)
    A: No. Though it is very rare for a model to be able to Wound
    on a 1+.

    That is from the BRB Faq on the GW website. You can auto wound.
     
  20. Wolf
    Kroxigor

    Wolf Member

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    Wow, ok. my bad. Seems that I have to reread the FAQs..
     

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