8th Ed. to aggressive with salamanders?

Discussion in 'Lizardmen Discussion' started by Wreckr, May 31, 2013.

  1. Wreckr
    Skink

    Wreckr New Member

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    so other day i had 2 games and antho i had the worst luck, (2/3 salamanders ate all there handlers turn 1...)
    i found that most of the time my opponents would line up or get fast cav/fast moving units with my sallies and simply deny me any shooting... so my question is how do you guys counter this?

    i was thinkin sure i could hold them bak for a turn or 2 and then flank but then i think shooting will simply laser beam them.... :beaver: haha any advice or tips would be great
     
  2. rexti
    Skink

    rexti New Member

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    You have movement 12" skirmishers that can march and shoot. So that gives them an incredible amount of flexibility, and you can get from one end of your battleline to the other in 2 turns, losing only 1 turn of shooting, so I would simply redeploy, as their cav wont be able to maneuver as easily.

    Of course, if you know they will do so, you can also just plan accordingly. Place down your sallies early, meaning you know where their cav will be, and then near the end place your counters to cav after they have placed theirs.

    or, run up to their face and just shoot them. Not many units can survive 3-6 sallies to the face, and their armour piercing makes them exceptionally good at taking out cav, and it is relatively easy to force a panic test. Also always keep in mind if they do get charged, that they cause fear.
     
  3. n810
    Slann

    n810 First Spawning

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    BUY EXTRA HANDLERS... :D
     
  4. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Another thing you can do is combine your units of salamanders. If you put two in a unit, they share the handlers (2 sallies, 6 or 8 handlers).
     
  5. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    I believe Razordons are a good shield for Salamanders. If you keep the Razordoons between the fast cavalry and the Salamanders any would be attackers faces a double strength stand and shoot. Javelin Skinks works about the same but doesn't take Rare points.
     
  6. Wreckr
    Skink

    Wreckr New Member

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    good ideas guys the deploying and then simply moving around is a good idea.. its better to waste a turn then getting charged turn 1 and byebye sallie ahaha.

    also i do forget the fear alot.. zzzz (new player and all ahaha)
     
  7. Wreckr
    Skink

    Wreckr New Member

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    also in CC a. do skinks get to attack... i think its a no but just conferming
    b. if all handlers are lost i read that (must take a LD test if faild roll Monster reaction table) so does that mean if u pass the LD roll they act as normal?

    thanks for the info ahaha
     
  8. forlustria
    Ripperdactil

    forlustria Well-Known Member

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    funny thing in my last few battles I made the mistake of thinking sallys only had 2 wounds :oops:
     
  9. Old Mossy
    Bastiladon

    Old Mossy Active Member

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    sallie's march and shoot means you can run rings around fast cav, shooting the bejesus out of them the whole time.
     
  10. JWK47
    Saurus

    JWK47 New Member

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    When I play my priority for Terradons and Chameleons is to kill my enemy's fast cav and chaff using rocks etc. in order to win control of the battlefield. This is usually enough to keep the sallies safe. If need be I hold back with the salamanders, it's far better to have your Sallies unleashing turns 3-6 then just a few good shots in the first turn.

    That's my style of play though, My kill list is my opponent's fastest units down to his slowest. That way I can move where I want.

    Cheers. Jeff
     
  11. Wreckr
    Skink

    Wreckr New Member

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    very good point jeff, hmmm going to hav another game or to in 2days so ill take these points and see how i go haha =)
     
  12. Arli
    Skink Priest

    Arli Moderator Staff Member

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    To answer your previous questions, yes the handlers do get to attack. Also, if you lose the handlers and pass your leadership test, you do not have to roll on the Monster reaction table.
     
  13. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    Taking another handler for 5 points is well worth it.

    Or you can take other precautions...
    huntingpack.jpg
     
  14. n810
    Slann

    n810 First Spawning

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    Seems legit Bob. :D
     
  15. Wreckr
    Skink

    Wreckr New Member

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    bahahahahha nice drawing bob ahahah!!! and interesting info about the LD test and the skinks getting attacks.. makes them even better!
     

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