Hey guys. I have a grudge match against Skaven tomorrow, and I was looking for some tips on how to beat them. 3000 point game: He has a doomwheel, lots of Plague Monks, and likes magic. Last time I played him he was somewhat of a Gunline. Here's what I can use: 72 Saurus, 2 Slann, Old Blood on Carnosaur, 3 Skink Priests, 3 Skink Chiefs, 72 Saurus, 80 Skinks, 19 Temple Guard, 6 Chameleon Skinks, 3 Stegadons, 3 Kroxigor, a Salamander, Saurus Scar Veteran, 5 Cold One Riders. I'm looking for a good lore to use (The standard, Life is probably the best) some tips on some units I can use to crush them, and things to look out for. Thank you! SL
well what i always seem to use and it works well is at least 4 salamanders so you might want to bring your salamander to the fight. try and bring big blocks of saurus warriors around 30 or so for steadfast and with scar-vets inside each and up their attacks with sword of strife or scimitar for that +2 attacks. you're already S5 so no need to improve that, just attacks that are needed in order to take out all of those guys he's bringing. if he brings a bell or furnance, just remember that blade of reality is auto-kill for those things, well so long as you hit it. for gun lines, consider bringing at least one EotG 2 would be great but you can use the bubble for that 5+ WS. dwellers bellow is a great spell to get off on those guys as well because that's a lot of S3 or S4 tests that they need to take. Just one slann will be great in this match. I am not a person that fears the doomwheel, its really not that effective, one charge with your steg should wipe it out or if you take the charge with a block of saurii then you should win that combat. but don't let it run around shooting you the whole game, it will kill. in this 8th Ed game, make a big skrox unit with your 3 krox and a bunch of skinks. he can't target your krox anymore because they are in the 2nd rank so just let him take out your skinks and kill with the krox. be sure to have your bsb near that unit because it will need it. oh and the best advice i can give is never challenge a block if all he has left is the warlock, all it will do is run and hide, so never issue a challenge. just throw all your attacks into him =D. he'll be down and out once his general goes down.
My bro plays skaven and this is what I like to make him deal with. 10 cold one riders 5 wide Champion Standard bearer: Huanchi's blessed totem Saurus hero: Sword of Battle, Maiming shield Saurus hero: Sword of Strife Skink chief: BSB, Skavenpelt banner, spear Ancient Stegadon keep these two seperate but close and the turn before you charge link them up and reform cold ones to 6 wide, this will give you the most effective frontage. Use Huanchi's totem to get a 3D6+6 charge range and hit any unit you desire, this gives you: S6 - 4 attacks S5 - 37 attacks S4 - 12 attacks S3 - 8 attacks all of these are re-rollable to hit so by my numbers against stormvermin you will inflict 30 unsaved wounds. the hard part is keeping these units alive until the charge, but the slann should be able to handle the magic and using chams to hit the warmachines closest. Just seeing his face when I unleash 61 re-rollable attacks is worth the setup.
umm .. i believe that the skavenpelt banner is only for skinks. and if you do give it to your skink chief, only the chief and the other 4 riders get to re-roll hits.
Actually just like every other magic item the "skink only" description tells you who can select it not who it affects, same as "model on foot", "saurus or skink" and such. So yeah it affects everyone in the unit
You've been happy with EotG against the doom wheel? I've been hiding my stegs from it due to fear of the d6 wound never miss lightning. My friend just got a second wheel though and they're his favorite unit so I expect to see it a bunch and need a better way to deal with it than poison.
Put a unit of skink skirmishers between the wheel and the steg. It has to shoot at the closest thing within 18 inches (this includes his units btw). So if you put a unit of 10 skinks between it and the steg you may only lose 3 skinks per turn.
that is true until the skink on steg joins your CoC unit, then every model in the unit benefits from both frenzy and hatred. You could of course start them deployed as one unit but that draws a lot of attention to them, and you want to give your chams a turn or two to take out warmachines before doing that.
The doom wheel no longer gets to aim at you it uses the literal random movement from the rulebook. Also i find salamaders,cold ones, skink skirmishers and temple guard amazing vs skaven. 8 cold one cavalry vs 40 clan rats win for the cold ones then go on and kill his 20 plague monks. Played heroic last stand with 10 temple guard and 20 saurus. I wiped out his whole army and it took ages to wear me down. Temple guard killed 2 rat ogres 20-25 clanrats sniktch and Queek
heyya steg cannot join units!!! maybe try with slann lore of light and the skaven pelt banner in a unit of tg for 4 attacks each hitting before enemy on 3s and rerolling to hit at S5 meaning 25 attacks and 4 hitting on 3s rerolling S4 from bsb and slann attack at average against clanrats 21,9 or 22 wounds if 25 tg slann and bsb you have 5 ranks while enemy would need to be 52 before combat or 47 if he killed 2 tg to remain steadfast otherwise he is toast (18 if hw shield still needing to be 48 before combat) give tg flaming banner then abomis aint no prob keep bsb away from abomi then deal your 19 WS 4 S 5 1 WS 2 S 3 attack dealing 8,9333333 or 9 wounds unregeneratable (own word means it cannot be regnerated) meaning you have to make under 2/3 of the average number of wounds to not kill it! plague monks and rat ogres are minor problems only real probs are plague monks with furnace i think i will try this