Now that I took second and off to the semifinals next month, what now? I ran a 3 stegadon list with a tooled up slann, Tetto'Eko, and 2 salamanders and 2 blocks of saurus warriors, and a block of skinks for Tetto'Eko to hide in. I will need to rethink my strategy a little bit. I am thinking that Tetto'Eko was more of a liability father than an aid to my cause. I could have run 2 level 2 skink priests for cheaper and do much better than Tetto'Eko. So my next idea is to run a slann take either 1 or 2 focuses, give him the folding fortress. But the slann in a 40-50 unit temple guard with a tooled out scar vet. Pick up 2 units of skinks, a couple salamanders and just camp the inside while I try to cast ugly magic on some foes. Or run a similar list that got me here, and cut out Tetto'Eko and either add another large block of saurus, or another stegadon.
Congratulations! I won the tournament here, but played my WoC and not Lizardmen (no one entered with them here... lots of Skaven that I somehow managed not to have to face... got DE, Dwarfs then Teclis). Do you know where your semifinal is? I really wanted to run my Lizardmen, but it came down to them just being too magic-dependent for me (that and I don't have mine all painted, which is a big sticking point even if it is 'Ard Boyz). Now it's back to agonizing over what to take before the semifinals in 5 weeks.
Well my first game was against a nasty Empire list that I knew was coming. It was tough since he had 2 stanks, 3 mortars, and a stinkin volley gun. Other than that I matched him very well. I got a comet off in the first round at it destroyed all 3 mortars and his character that helped them. That helped a lot. I got 2 of my 3 stegadons onto his stank. I ended up eating it in round 3. But his other stank killed my sallies, and my cham skinks. All in all we wnded up a draw. My next game was against WoC. I will just tell you that Dwellers below 4 turns in a row and bad rolling on my opponnents hand did him in.Along with 2 comets. I major victory in that game. My next game was against Skaven. It was the third scenerio. In 2 rounds we both rolled lightning. It destroyed his 2 lighning cannons, his doomwheel had 1 wound left and his Abom had 1 wound left. My cham skinks killed them in the next shooting phase. My salamanders burnt 19 out 25 storm vermin and caused them to panic off the table. I rolled double 6's on dwellers then handed him the miscast to his seer and he in turn missed his look out sir killing his seer, large templet himself to death along with 14 other rats and the dwellers took another 11. He paniced off into a forest that was deemed difficult terrain and killed 6 more. He had less than 25% then failed his remaining turn to roll snake eyes and left the table. He had only 2 units left by the end of 4 and I rolled the game ended by 4. It was a masacer all around that skaven list. I felt bad, but then realized he brought the cursed rats.
My semifinal is in Reno, NV. Maybe I'll see you guys in Sacramento, CA though if we move on to the finals.
I was able to tie for 1st and am heading down to Clearfield UT. We'll see how it goes there. Just a heads up warning the first scenario in the semifinals is not mage friendly every time you cast a spell roll a d6 on a 1 roll on the miscast chart. Just something to keep in mind.
I took 3rd here in San Diego. 1st Deamons (who I had on the ropes last game and would have beat if game had not ended on a roll of 4) 2nd Dark Elves 3rd Lizards Off to Los Angeles for the next round.
It's not the miscast chance I worry about so much as the kill points in the first scenario. I'm betting there's a lot of lists that will be designed not to give away too many points, and that's going to be whole lot harder to do with certain books. 8 kill points for rares and 4 for specials has me rethinking what and how I will play. While I dread to use my WoC again, my list only had 19 kill points, none of which are given up easily. And there's not likely to be any throw away games either, so no hoping for any easy first round. The second scenario looks like a lot of fun with the crazed fanatic, and the third is just one of the book options (Blood and Glory). No complaints from me with either of those though, I really did not like the third round victory conditions for the preliminary round since the game ended in turn 4 for all but a couple people, and made for some uneventful matches.
Here's the link with all the scenarios (prelims, SF & finals): http://www.games-workshop.com/gws/c...eCatId=§ion=community&singlePageMode=true
Sweet. Thanks could have used that for the first round, did not know you could see the missions before hand.
Knowing what to expect can make a huge difference in what you take. I know I won't be taking more than 1 rare (if even that) because of the 8 kill point liability for that first scenario. Running WoC again isn't my preference, but it does very well without special and rare choices, so I may end up doing it anyway. Armies like Skaven that really need their rares in 'Ard Boyz are going to have a hard time in the first round.
Yes will definitely have to tweak my list. Currently I was using 4 Single Salamanders and 1 unit of 10 Skinks as 5 soft drops at the beginning of deployment so I can try and out deploy my opponents. But giving up 4 points for each Sally is just not going to be acceptable.
You could take skirmishers instead of sallies (didnt read the rulepack), and you could combine sallie units if it doesnt increase their KP value
Dont concentrate so heavy on scenario 1. If you can get by with a draw it will be good. If you soften your army for scenerio 1 you could lose the other 2. Bring the slann with life. Pack him into a big unit of temple guard and give him 2 other large blocks of saurus, 1 on each side. You see I think a lot of these guys are going to bring the soft list for the first scenerio. You cant change for the next 2. I possibly will be bringing my slann with lore master of shadow. I think I may even bring 2 stegadons. Scenerio 1 doesnt scare me. For I don't lose much in my large blocks. Imagine giving you temple guard or suarus mindrazor and having them have them at stength 8 instead of 4, or even pick up 3-4 swarms and give them the mindrazor. They have 5A, with strength 10 and unbreakable. throw withering and Miasma on a unit and it could be lights out for them. you could charge a unit. Give them the mindrazor, then hex the unit you charged with Miasma, then again hex them with enfeebling foe, then again with withering. Then hit a low Initiative unit with pit of shades. I don't think your opponent can stop all of that.