I decided to run a scar-vet on cold one. This guy is designed to take on anything small that needs dealing with including: Flaming units, Ethereal Units, Characters, Warmachines. Now you may instantly be thinking bane head... but I decided that was too many points for the off-chance I would want him character hunting especially as there are so few lone characters now... This is my load out: Scar Vetran, Cold One, Light Armour, The Other Tricksters Shard, Charmed Shield, Dragonbane Gem, Banner of Eternal Flame - 145 Scar Vet - choppy Cold One - speedy Light Armour - savey The other trickers shard - Anti-daemons/characters (anything with a ward save) Charmed Shield - Cannon ball no thanks Dragonbane gem - Charging things with flaming shooting/attacks Banner of eternal flame - Etheral/regen units. Now I feel for very cheap (they are all 5-15 point items) I have managed to cover almost every eventuality but have taken the decision to not use the obvious bane head... What do you think?
Well, for starters if he is going to have the Banner of Eternal Flame he needs to be the BSB and can't have the rest of the stuff. Aside from that, he's a pretty decent character although even with the Charmed Shield he will be at the mercy of armies with numerous shooting, either from warmachines or regular shooting, if he is on his own. If you are going to have a character such as this one he is probably best served in a small unit of Cold One Cavalry. I have been running a unit of seven COC with a Scar Vet equipped as such: Cold One Halberd Venom of the Firefly Frog Dragonhelm Dawn Stone Along with the unit being given the Banner of Eternal Flame this unit can take on all those threats you have targeted with your character and will almost always come out on top (we can never be certain of anything in a game of dice).
Good point thats what about this set-up. I am a little worried it will make him more of a target... but infact its 5 points cheaper: Scar Vetran, Cold One, Light Armour, Enchanted Shield, Dragonbane Gem, Burning Blade of Chotec Flaming attacks -3 to armour save 1+ armour save 2+ ward against flaming
perhaps i'm being thick here, but i thought you couldnt get better than a 1+ now, wouldn't you have that with a regular shield?
1 always fails. By 1+. it means that against a high str or armor piercing attack, it is a 1+. So, a str 6 attack would normally be -3 to armor save, his 1+ becomes a 4+.
Hmm 5+ Scaley Skin Light Armour +1 Enchanted Shield +2 Cold One +2 That gives him a 0+ armour save... Now a shield is 3 points and Enchanted shield is only 5 points it means I still have a 2+ save against str
unfortunately we have to use the cost for the enchanted shield from our Army Book. So that item would cost you three times as much.
Ah yeah, sorry it is the rule where I play (at my local GW) everyone there says you can use the costs of anything from the rulebook. For the purposes of out of that group I would replace the enchanted shield with a charmed shield which would be still the same points and give you +1 armour and ignore first hit on 2+ instead of +2 armour which isnt much difference
Hmm, not how we play it. The rules state that you cannot get better than a 1+ in the first place, so a '0+' would still be a 1+, thus against S6 would still be a 4+.
Yeah that is right you cannot get better than a 1+ (had my 7th head on) either way I have replaced the encanted shield for a charmed shield so 1+ armour save with a dismiss the first hit.
enchanted shield is a common magic item which is revised in the new edition RLB and is now takes place instead of the enchanted shield common magic item printed in our LZ RLB. so enchanted shield is 5 pt. otherwise all armies must pay 15pt for the enchanted shield since thats the cost printed in theirs RLB too. but thats not the case. 5pts for everyone it is.. correct me if im wrong..
Rulebook trumps codex is only effective against codexes older than the book and even then only the reference section.
I think the only army out there that gets Enchanted Shield for 5 points is Ogre Kingdoms. It's not listed in their army book at all.
i dont know about all armies but ogres do have enchanted shield for 5pt. i also saw that i was wrong. i check the faq and i talk about that with my wh fellows. the shield is 15pt for us.. damn!! lol i also told them that i cheat on them... haha ..they had no problem with that though. its only 10 points after all. but im not going to count it as 5pt from now on.
I think I'd rather have the vet on foot in a large unit. If he joins a unit on the cold one, does the stupidity affect the unit?
Yes it does, but consider the units cold-blood leadership of 8, plus the possibility of being either in BSB range for a re-roll, within range of the slann general for cold blooded leadership of 9, or (more likely) within range of the slann general BSB for a re-rollable cold blooded leadership 9. With that in mind does the stupidity rule seem like a problem? No, it really does but what can be a problem is the inability to get the LOS rolls for the scar vet as he would be a cavalry model in an infantry unit.
Yea puting stupid guy next to smart guy doesn't make them any smarter, it just makes the group as a whole stupider...