8th Ed. Tormentor Sword really?

Discussion in 'Lizardmen Discussion' started by SanDiegoSurrealist, Apr 8, 2011.

  1. SanDiegoSurrealist
    Ripperdactil

    SanDiegoSurrealist New Member

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    In the basic book there is a 5 point magic sword that bestows the "Stupidity" special rule on any character or monster that suffers an unsaved wound from it.
    Correct me if I am wrong but once you are in combat you don’t roll for stupidity; so why would someone take this? I can only think of a couple times where this might be at all useful.
    • 1. Hit a mage with it for the possibility that he/she will not be able to cast spells the next turn. Chances are if the mage is in combat, depending on the mage, he/she will not be around next turn anyway.
    • 2. You suicide a character into something really big in the hopes of doing 1 wound and making it stupid for the rest of the game. Does not seem to be a very efficient use of a hero.
    • 3. You have a 5 point magic sword that can hit ethereal things.

    Anyone got anything else?
     
  2. Questioner
    Saurus

    Questioner New Member

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    Hey, its cheap: its not MEANT to be that good!
     
  3. Caneghem
    Carnasaur

    Caneghem New Member

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    Best use I can think of... some armies have really cheap heroes who are pretty much disposable anyway. Put this weapon on the cheap hero and try to get him to put a wound on a big monster that is running far on the flank, away from general and bsb. Some big monsters have bad Ld, so in the event you can actually put a wound on it and make it stupid, it will be a lot less reliable, possibly winning you the game if it fails a stupidity test on a turn it was supposed to charge.

    But yeah, a real long shot, that's why it is cheap. I think the skink chief on terradon might be our best bet for using this, maybe you just need a cheap magic weapon to hit ethereal stuff.
     

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