Ripperdactyl
SanDiegoSurrealist
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In the basic book there is a 5 point magic sword that bestows the "Stupidity" special rule on any character or monster that suffers an unsaved wound from it.
Correct me if I am wrong but once you are in combat you don’t roll for stupidity; so why would someone take this? I can only think of a couple times where this might be at all useful.
Anyone got anything else?
Correct me if I am wrong but once you are in combat you don’t roll for stupidity; so why would someone take this? I can only think of a couple times where this might be at all useful.
- 1. Hit a mage with it for the possibility that he/she will not be able to cast spells the next turn. Chances are if the mage is in combat, depending on the mage, he/she will not be around next turn anyway.
- 2. You suicide a character into something really big in the hopes of doing 1 wound and making it stupid for the rest of the game. Does not seem to be a very efficient use of a hero.
- 3. You have a 5 point magic sword that can hit ethereal things.
Anyone got anything else?