I have to go to a tournament next saturday and i think that my list is solid but i cant help but wonder if it could be a little bit better. with a total of 1999 pts goes: Lords (725): Slann with becalming cogitation, focus mystery, harmonic convergence, soul of stone, channeling staff and bsb. oldblood on CO, charming shield, talisman of presevation and piranha blade. Core (504): 3 x 10 javelin skirmishers 24 saurus warriors fc Special (770): 40 temple guard fc (banner of eternal flame) 5 Coldone riders with spears the idea is that i use skinks the usual way by redirecting and perhaps warmachine hunting (there will be 1 dwarf, 2 empire and 2 High elf (with bolt throwers) at the tournament). the coldone cav is "bussing" for my oldblood who is perfect for killing multiwounds targets, their main focus is warmachines and chaff. the saurus will hopefully be used as a detachment to my mighty temple guard (banner of eternal flame is ofcourse for negation of regeneration) I plan to deploy my slann behind my temple guard whenever possible and join him in if i fell that is needed, i hope to keep him out as much as possible due to miscasts. The tournament will have the following armies: Dwarfs (2) High elves (2 - 4) Empire (1 - 2) Orcs and goblins (1 - 2) bretonnia (0 - 1) Skaven (1) Lizardmen (2) Ogre Kingdom (2 (one playing gnoblar army with luckygets) and warriors of Chaos (2) i dont have a bastilodon which would be better than COR for initiative boost, and i will be able to field chameleons but only one unit and a friend have 1 unit of 3 rippers that i dont know if i can borrow. i hope you have some comments
Seems fairly solid to me, however 40 temple guard seems like a bit of a deathstar unit to me, and looks like it has a lot riding on it. I would probably remove 10-15 of those myself and use the points to fit in something a bit more supportish. Chameleon Skinks could be useful if you know there are going to be war machines, and they can also hunt down high toughness targets or harass people. Usually for me the panic they cause is enough for me to bring them every time . Terradons could fill a similar role if that's more your thing, and rippers can be used either for war machines or adding a bit of a punch to a fight. Just suggestions, if a large unit like that has been working for you and you like it, then go for it!
I agree that the unit of 40 seems a bit large. I think you could be better of for example taking some more saurus warriors or cold one riders given that you got the models. Or maybe the chameleons that you mentioned. One thing that also worries me a bit in the list is the banner of the eternal flame. Yes there seems to be some possible OnG with trolls, skaven with abos and WoC with chimeras that you can negate the regeneration from but I have found that the flaming banner is usually more a liability than what it brings. There are so many flaming ward save characters around these days (could be also just the meta here in Finland) that can easily tarpit the unit. Also with so many HE, Empire, Woc and Bretonnia I would be more keen on taking the razor standard to get more bonus against the highly armoured troops. You also have the skinks with poison that can deal with the regenerating threats almost as good. BR Agrem
Ok i see your points and (it was my birthday today) i got 8 saurus on coldones today... so i could skip the spears add 5 more and FC and take the points from the temple guard and banner of flame and make my oldblood a little cheaper. i dont own flyers but i would definately bring some if i had... i had two test fights yesterday and lost both (both against WoC) some bad choices and bad placement i think i could have won both (especially one) draft 2: at 1998 Lords (691): Slann with becalming cogitation, focus mystery, harmonic convergence, soul of stone, channeling staff, ironcurse icon and bsb. oldblood: CO, dragonhelm, talisman of presevation and GW. Core (504): 3 x 10 javelin skirmishers 24 saurus warriors fc Special (803): 27 temple guard fc 10 Coldone riders with FC 5 chameleon skinks
Happy Birthday! I think your second draft looks pretty solid! One thing you could try though is splitting your CO riders into 2 units of 5, I think some people prefer to keep them that size(?), and feel they are more effective that way. I can't say much myself on them though, because I've never run them! During our last book the 36pt price tag was too much for me and I suppose I've never really grown out of my distaste haha!
Congrats for the birthday! I concur. The list looks pretty solid now. You should have good times fielding it. I think you should test out which way the cold ones work better for you in either that one big unit or two smaller ones. Should be more of a personal taste thing rather. The smaller ones give you more versatility but with just a loss of one or two riders they become quite weak. The bigger unit should be able to take few casualties before it really loses out the it's power. BR Agrem
So i have been thinking and i found that i would rater have a little less templeguard (now when i dont have the horde formation) and more coldones people think to fear the 4 attacks ... Switched the oldblood for two scarvets for more attacks with str. 7 which i seemed to lack... Switched to WD instead of focus mystery, i found that loremaster is good but wandering fitted better i think and it gave me 5 points (which can be taken from ironcurse icon if need be)... i dont have something that is super vulnerable to cannonfire, so i ditched the carmeleon skinks and added the sali which can take care of fast cav. im still not sure weather or not the COR should be in two groups... but it think its going to be in one unit, due to more hitting power so here goes... draft 3: at 1998 Lords (455): Slann with becalming cogitation, wandering deliberations, harmonic convergence, soul of stone, channeling staff, ironcurse icon and bsb. Heroes (299): Scar-Vet: CO, GW and Aod Scar-Vet: CO, Gw, LA and Dragonhelm Core (504): 3 x 10 javelin skirmishers 24 saurus warriors fc Special (660): 20 temple guard fc 11 Coldone riders with musician and banner Rare (80): salamander hunting crew
Dispell Scroll is a must when there are some spells who could obliterate your army. Also having a vassal is golden. Take a skink priest.
that may be true but i have found that the spells that i want to dispel usually is 6 diced (high chance of IF) and therefore will the dispelscroll be obsolete, i dont know if i can find 90 pts for a dispelscroll when i can reroll first dispell attempt with my slann
Now you are in the scenario when your opponent have tons of PD and you also have tons of DD so you can match the attemp or get pissed with an IF But many magic phases are low in PD and lower in DD. A Scroll is always usefull. Also rolling 6 dices not always turn into double 6.
true, i choose not to take a scroll caddy because, except for the scroll, its a waste of points when i have a tolled up slann
Then your rolls must be incredibly average. I have lost many times entire magic phases due to a bad roll. You fail a cast and you have lost your entire magic phase.