The comp can be found here http://www.scribd.com/doc/61737029/Fantasy-Kompmallen-Beta-v-1-2 2400p First time im playing in a "nerf" tournament, comp should be around 7-12 and i noticed that most of my usual lists will end up around -5 - 0... have i really been cheesing that much? Help me out here . Last list i did was comp 9.0 but it really sucked... slann, tepoc, rumination, lore of light scar vet, armor of fortune, sword of striking, bsb, shield Skink priest on EOTG lvl 2, Cube of darkness 20 saurus FC 20 Saurus FC 14 Skinks 10 Skink skirmishers 5 Chameleons 6 Kroxigor 2 Razordons I won a testgame against O&G with this list but it was more luck on my part and unlucky on his...
overall it is a balanced list, but razordons have very little to speak for them in favour of salamanders. i would switch that. Also, kroxigor are not very powerful atm. an ancient stegadon should prove better (thtough i see you already have one ) I very much prefer to stick my saurus characters on cold ones to get that 1+ save (prerably with dawnstone for reroll). it is a BIG difference between a 2+ save and a 1+ save, and he is not THAT much more vulnerable to missiles if placed inside a unit (also, the cold one will get you a "free" saurus for rank bonus) The slann seems a bit vulnerable without his temple guard. mayhaps you could upgrade one of the saurus units to TG if you exchanged the kroxes for a stegadon I realize that this would be quite substantial changes and that you may not have the models needed, and i am sure the list will work well enough as it is
Salamanders are -15 comp per model... can't afford it . Another steg would scare me a bit to much when facing cannons and such :<. I actually forgot to post the 20 tg's i had in the list . It's great changes and i can muster about 6000p worth of lizardmen so models are not the problem. The problem is the Comp... I need to stay away from most things considered overpowered... Hence the small skink block, small saurus blocks, razordons (love them!) and such...