TOW TOW: 1999pt Quad Steg List

Discussion in 'Lizardmen Army Lists' started by Zakharov, Jul 3, 2024 at 8:32 PM.

  1. Zakharov
    Saurus

    Zakharov Member

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    Old time warhammer player, first time TOW player.

    I've only played one 1000pt starter game so far, but my mind's already a-brewing. I've been polishing this list, trying to squeeze as many of my beloved big dinosaurs into a 1999pt game as possible. We're using a Rule of Three limitation, hence the larger skink unit sizes, and sadly, fewer of them than I'd like!

    It's been a squeeze but I simply love the idea of four stegadons, side-by-side, quad-charging their way across the battlefield! I think I'm happy with the below, but I'd love some feedback.

    Sotek's Monster Stomp
    1995/1999

    CHARACTERS (998/999pts)

    Skink Priest 390 pts
    General, Level 2 Wizard (Illusion)
    Ancient Stegadon (Engine of the Gods)
    Glyph Necklace, Hand weapon, Light armour (Calloused hide)

    Skink Chief 319 pts
    Battle Standard Bearer
    Stegadon (Giant bow)
    Talisman of Protection, Cavalry spear, Light armour (Calloused hide)

    Skink Chief 289 pts
    Stegadon (Giant bow)
    Enchanted Shield, Luckstone, Cavalry spear, Light armour (Calloused hide)

    CORE (562/499pts)

    22 Saurus Warriors 322 pts
    Hand weapons, Shields, Heavy armour (Scaly skin), Champion, Standard bearer

    15 Skink Skirmishers 80 pts
    Javelins, Shields, Light armour (Calloused hides), Vanguard

    15 Skink Skirmishers 80 pts
    Javelins, Shields, Light armour (Calloused hides), Vanguard

    15 Skink Skirmishers 80 pts
    Javelins, Shields, Light armour (Calloused hides), Vanguard

    SPECIAL (180/999pts)

    Bastiladon 180 pts
    Solar Engine, Fourth Skink crew member

    RARE (255/499pts)

    Ancient Stegadon 255 pts
    Engine of the Gods
     
  2. discomute
    Troglodon

    discomute Well-Known Member

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    Your general has a leadership of 6, ouch. Or does the champion Saurus end up the general? Haha

    You can't take vanguard multiple units

    Spear are awesome on Saurus imo, I'd find room for them

    15 skinks are painful to manoeuvre I'd go for units of 10

    I also like additional hand weapons personally (over cav spear) on skinks because if you get the charge you're going to do very well anyway because of impact hits. Also there is no reason to take a shield.
     
    Last edited: Jul 4, 2024 at 11:11 PM

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