Good morning guys, i was thinking about a list totally out of the balance force/magic...and i do this one: === triple Carno [2000 pts] Warhammer: The Old World, Lizardmen === ++ Characters [992 pts] ++ Saurus Oldblood [387 pts] - Hand weapon - Heavy armour (Scaly skin) - Shield - General - Carnosaur - Glyph Necklace - Giant Blade Saurus Scar-Veteran [309 pts] - Great weapon - Heavy armour (Scaly skin) - Carnosaur - Aura of Quetzl - Charmed Shield Saurus Scar-Veteran [296 pts] - Great weapon - Heavy armour (Scaly skin) - Shield - Carnosaur - Talisman of Protection ++ Core Units [538 pts] ++ 13 Saurus Warriors [203 pts] - Hand weapons - Shields - Heavy armour (Scaly skin) - Spawn Leader (champion) - Standard bearer - Musician 13 Skink Skirmishers [70 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard 13 Skink Skirmishers [70 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard 12 Skink Skirmishers [65 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard 12 Skink Skirmishers [65 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard 12 Skink Skirmishers [65 pts] - Hand weapons - Javelins - Shields - Light armour (Calloused hides) - Vanguard ++ Rare Units [470 pts] ++ Ancient Stegadon [255 pts] - Hand weapons - Javelins - Great horns - Engine of the Gods Stegadon [215 pts] - Hand weapons - Javelins - Great horns - Giant bow --- Created with "Old World Builder" [https://old-world-builder.com] In the second round, the hope is to be in close combat with the Carnosaurs to avoid the shooting and the magic...and of course, the targhet can be obliterated in one hit with the multi-charge. After that break through or redirect to the nearest unit. skinks covering the flanks with two overlapping units in turn supported by stegadons for shooting and cover, lizards diverted towards the objectives. I thought about stegadons because in cac they do more damage than the bastiladon Let me know what you think about it thank you
I have done a similar list, also with 2 stegadons (both ancient), but with 3 skinks units of 12+vanguard since tournament have often 0-3 rule. I don't think you should play a normal stegadon, ancient is so much better in any way. Possibly one with engine of gods. Eventually 1 bastiladon+ 5 chameleon could be an alternative but i haven't tested that and i am not so convinced either since bastiladon can be one shotted by cannons and the bolt only goes with a 7+. The only big difference in my list is that i don't think 3 carnosaur is so effective as 2 carnosaurs and an oldblood on cold one with glyph necklace and headman axe (with killing blow). In this way i can even full equip my oldblood carnosaur with blade of tzunki or giant blade+ talisman of protection. Scarvet on carnosaur is played with GW + meteoric iron (or meteoric iron+ giant blade). He is BSB too. I don't have the third carnosaur model so that's the mainly reason I don't tried the 3 list, however still think that a cowboy with 360 degree charge and a better blade on oldblood carnosaur is better.