So I just recently got the expansion for Triumph and Treachery and have been using lizards versus vamps and Warriors. In the 1000pt and 2000pt I played with no mercenaries, the lizardmen have done very well. I was running an oldblood cowboy instead of my usual slann, and I'm feeling in this expansion they do very well. My question, though, is who has tried it out yet and found success with different builds? Since my friends and I can play each other at once now I see this becoming very common for us to play regularly. Any thoughts?
I tried a cheapish slann at 1500 and wasn't unhappy about my choice. Stubborn meant a lot, and even though they gave up their points i felt they were worth it! The bastiladon also packs a punch in T&T! and as usual skinks are a safe bet. I wasn't a fan of regular saurus 'till i tried them in T&T either, and FINALLY managed to get them a good matchup! I have an idea that a carno lord would be fun to try in T&T as well...
I have a T&T battle report thread going on over here http://www.lustria-online.com/threads/triumph-treachery-league.13868/ It's long, but might give you some ideas. I had no magic except for the Bastiladon. Scarnosaur was my only hero. Big block of 32 Saurus, baby Steg, Bastiladon, 3 salamanders, 9 chameleon skinks.
My local GW is doing a T&T campaign game over the course of the year with 1 game per month with point totals increasing throughout the year. We've done the first game so far at 1000 points + 200 points mercs (as per the rules, can opt to take 200 gold instead). I went with a fairly standard list (oldblood on foot with 20 saurus, lvl 2 priest, 5 coc, skinks, 2 sallies) for the lizards but paired them with some skaven mercs. I took a warp lightning cannon and a lvl 1 warlock engineer with doomrocket. Since the warlock can swap any rolled spell for warp lightning I knew no matter what I'd have a damage dealing caster (I rolled Scorch, which I kept). The cannon could deal with monsters and the warlock had a solid damage spell so I kept buff spells on my priest. The combo worked well enough that I am planning on running the same thing in the next 1000 pt game and probably a variation of it when it jumps to 1500. I liked having the extra firepower from the rats.
I know every stresses going magic light in T&T, while I agree with this in lower point games (1500 and below), groups like mine will occasionally throw out 2000 points in a 4man free for all. As with one on one games I suggest adding a Slann when you go past 1750 pts. Becalming Cogitation almost guarentees that no opponent will be able to touch you with magic when split between other players. Resevoir of Eldritch energy, has huge dividends when the number of players increase.