8th Ed. Trying something new. 2500 points.

Discussion in 'Lizardmen Army Lists' started by jg0124, Feb 22, 2014.

  1. jg0124
    Saurus

    jg0124 New Member

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    Need a bit of advice with it. So far just not really happy with the book, but trying different things with tournament season coming up.

    Saurus Oldblood
    General; Great Weapon; Light Armour
    Sacred Stegadon Helm of Itza
    Talisman of Preservation
    Carnosaur

    Skink Priest
    Magic Level 2; Lore of Beasts
    Ancient Stegadon with Engine of the Gods
    Engine of the Gods; Sharpened Horns


    Skink Priest
    Magic Level 2; Lore of Beasts
    Dispel Scroll

    Skink Chief
    Light Armour; Shield; Battle Standard

    40 Saurus Warriors
    hndwpn Shield; Standard; Musician

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe

    9 Kroxigors

    Ancient Stegadon
    Sharpened Horns
     
  2. GCPD
    Bastiladon

    GCPD Active Member

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    Have you thought about Lore of Heavens instead of Beasts? Wild form and Amber Spear are great and all, but in a monster mash list I think double Iceshard is much more important for shutting down war machines and keeping your Carnosaur alive. Plus it has some good damage spells and a couple of handy combat buffs. If you wanted, you could still bring a level 1 Beast and six dice Wildform when you need it. Give him the Hex Scroll to mess with Daemon Princes and Level 2-3s alike.

    You're way over minimum core and close to auto-failing Blood and Glory. Swap one Skirmisher unit for a Cohort (giving it a Standard if BnG is going to be played) and drop the 4th. Even then, you might want a second Cohort with a Standard so the game doesn't end when the Oldblood dies to a cannonball. The BSB or Priests can jump in the Cohort and sit behind the Saurus block.

    With that many Saurus, you might as well give them Spears. This would synergise better with Wildform, but is really worthwhile on any size unit over 24.

    I'd actually consider an Engine of the Gods (*washes mouth out*) for a couple of reasons. Firstly, you get that 6++ back on your Saurus. Secondly - and perhaps more importantly - with two Skink Priests on the same Lore, the -1 casting values would really pay off (especially with Wildform); thirdly, its a fairly low-level direct damage spell which Beasts doesn't have much of.

    I think you could do with some more target saturation, so either a second Stegadon (Special variant) or a Solar Engine Bastiladon (my preference) could be a good idea.

    The Kroxigor could drop down to size 8, to save points, and take a Champion - to counter heroes.

    You should be left with about 150-200 points, which you could get one or two more units. If you wanted your list to be fast and aggressive, some Ripperdactyls or even Cold One Cavalry would work. Failing that, the humble 1+ rerollable Scar-Vet Cowboy would give that Saurus block some much needed punch.
     

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