Lord: Slann BSB loremaster of high magic sould of stone harmonic convergence channelling staff Heroes: Scar-Vet great weapon armor of destiny cold one Scar-Vet great weapon light armor dragon helm dawnstone cold one Skink Priest cube of darkness lore of beasts Skink Priest dispel scroll lore of beasts Core: Saurus x20 musician standard Skink Skirmishers x10 Skink Skirmishers x10 Skink Skirmishers x10 Skink Cohort x10 musician Skink Cohort x10 musician Skink Cohort x10 musician Special: Bastiladon solar engine Bastiladon solar engine Chameleon Skinks x5 Terradons x3 Terradons x3 Terradons x3 Rare: Salamanders x3 I'm trying to make a list that would actually be tough for tournament play. A few questions I have; maybe someone could offer advice: Are TG worth it? Right now obviously I just have the slann in that unit of saurus. I could get him in a unit of 20 TG, but I would have to give up some combination of the second bastiladon, the salamanders, one of the terradon units and the chamos. Should I only take 2 sallies and sub in another unit of chamos? Should I only take 1 bastiladon and get something else instead? (I sort of just wanted to experiment with a double bastiladon list) Is 3 units of terradons too many? Should I take one out and sub something else? As you can see there are a lot of tweaks I'm playing with, and I'm just not sure what would be best.